Hacking DeadSkullzJr's NDS(i) Cheat Databases

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Hi! I've been using your old version cheat database for a long time and I didn't realize it's been updated (because all of the ds games I played have action replay available).
I just downloaded the current cheats and I noticed for the pokemon sacred gold rom hack the AR is gone I play on Android using drastic, it was fine before I replaced the usrcheat.dat.
then I try using melonds (cheats.xml) it's also doesn't appear, it's only for sacred gold I haven't tested for other game.
thank you
 
Hi! I've been using your old version cheat database for a long time and I didn't realize it's been updated (because all of the ds games I played have action replay available).
I just downloaded the current cheats and I noticed for the pokemon sacred gold rom hack the AR is gone I play on Android using drastic, it was fine before I replaced the usrcheat.dat.
then I try using melonds (cheats.xml) it's also doesn't appear, it's only for sacred gold I haven't tested for other game.
thank you
That's because Sacred Gold has been updated a few times since you have last played. As such, the databases have been updated to account for the latest ROM hack update. Although, the databases were updated to account for my 1.1.1 build of the hack back in August, since then I have released 1.1.2. I've already updated the database to account for 1.1.2, I just haven't released the database update housing that hack entry update yet. You can find the latest version of the hack here:
https://gbatemp.net/threads/pokemon-sacred-gold-storm-silver.327567/page-111#post-10726814
 
That's because Sacred Gold has been updated a few times since you have last played. As such, the databases have been updated to account for the latest ROM hack update. Although, the databases were updated to account for my 1.1.1 build of the hack back in August, since then I have released 1.1.2. I've already updated the database to account for 1.1.2, I just haven't released the database update housing that hack entry update yet. You can find the latest version of the hack here:
https://gbatemp.net/threads/pokemon-sacred-gold-storm-silver.327567/page-111#post-10726814
I've updated to 1.1.2 using the xdelta patches you've provided, the game works but the action replay list still doesn't appear
 
I've updated to 1.1.2 using the xdelta patches you've provided, the game works but the action replay list still doesn't appear
As I stated they wouldn't, because the last database update was back when I released 1.1.1. I've updated the entry for 1.1.2, I just haven't released the update for the databases yet.
 
Hello, for explorer of sky (eu, french) the wind never gust code is not working as intented, it instead make the wind to instant strike and you lose as soon you enter a dungeon.
1762001637638.png
 
Hello, for explorer of sky (eu, french) the wind never gust code is not working as intented, it instead make the wind to instant strike and you lose as soon you enter a dungeon.
View attachment 536487
Already working on a brand new list for the games, I already addressed this in the new list. They aren't ready yet though, so this will remain for the time being.
 
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Hi, it seems your github that was hosting the cheat database appears to have gone, has it been taken down?

https://github.com/DeadSkullzJr/NDS-i-Cheat-Databases/
No mention of this was found on GitHub's "DMCA" repository. Searched for parts of the URL that yield no result of Nintendo filing a DMCA claim on the repository. https://github.com/search?q=repo:github/dmca+NDS-i-Cheat-Databases&type=code

So presumably this was taken down by DeadSkullzJr himself. I'm not going to theorize as to why it was removed; however, mirrors do exist on places like MEGA if you look on the first page and scroll down a bit.
 
No mention of this was found on GitHub's "DMCA" repository. Searched for parts of the URL that yield no result of Nintendo filing a DMCA claim on the repository. https://github.com/search?q=repo:github/dmca+NDS-i-Cheat-Databases&type=code

So presumably this was taken down by DeadSkullzJr himself. I'm not going to theorize as to why it was removed; however, mirrors do exist on places like MEGA if you look on the first page and scroll down a bit.

I see, thanks for the reply
 
Last edited by Coderkei,
Update on Universal Updater Support
This is somewhat of a copy and paste of what I said in my server a couple hours ago, just tweaked to make more sense for the thread.


I made an announcement in my server a couple months ago related to Universal Updater not working with the cheat database. Unfortunately the issue hasn't been fixed, and quite frankly, it doesn't appear to have been acknowledged even from the reports provided by other users. Attempted downloads will yield an incomplete, blank, database download. It has been two months, we aren't too far from three, since I made the announcement about it all. As such, I have decided to pull the plug on the database for Universal Updater entirely. This means downloading from Universal Updater won't be possible anymore.

First, some clarifications.

1. NO, this doesn't mean the databases are inaccessible. Universal Updater doesn't work well with content outside of GitHub or other miscellaneous repository services from what I could tell. As such, I hosted a copy of a database just for Universal Updater, which is why it was available for the end users when it was working. Despite my efforts leaving up the copy mentioned and even updating it when I released my August update, Universal Updater just wouldn't pick it up properly for whatever reason. The same database can easily be found with the rest of my databases in my download section, so nothing was lost.

2. I never actually intended or wanted the databases to be utilized in tandem with Universal Updater, or really any frontend hub software period. Support for this was rather random during the early days of the software, I wasn't informed about it until last minute, after the fact the developers had already integrated the ability to fetch the needed database. Despite how I felt about it then and even now (more on this later), I kept hosting the database anyways for the end users. This certainly wasn't without its hassles though, prominently related to the repository services being fickle. I should make this very clear as I'm sure some users would jump on the defensive side of things, I have no ill feelings over this, the other developers had their own good intentions related to accessibility, which isn't a bad thing. Things could have ended differently, but it is what it is, I'm not upset, neither should anyone else be.

3. This doesn't mean that TWiLightMenu can't use cheats anymore. Universal Updater itself is not necessary to obtain the cheat database needed for said software. You don't actually need Universal Updater at all for anything, as all the software does is act as a centralized frontend downloader of sorts for various online content, stuff everyone can find easily with some Google searching. Despite what the custom firmware guides tell you, NO, you do not need the software at all, it's a resource based on preference, not a necessity. This isn't me telling you to delete the software either, if you wish to use it, that's your prerogative, but I feel you should be aware of the reality of what you the respective user utilize and or depend upon. You can easily get cheats working with TWiLightMenu by following the information posted in the main thread post under the Cheat Database Setup Guides section. The same information is also provided with the database downloads via the documents directory, that way you have a local / offline reference document to work with.


To elaborate further on my second point about how I felt then and feel now. I personally was never fond of the idea of automating stuff like this. This isn't to say I am totally against automation, but I do feel that some things, there should absolutely be manual intervention. Given how easy it is to set the database(s) up for utilization, I feel that automation is redundant here. It's not only redundant but a rather terrible design choice for the end user. Too many users have zero idea of what happens on their expensive systems, this of course extends in many other ways outside of game consoles too, but in this particular case, the end user learns absolutely nothing on how to set these things up themselves. The convenience seems nice on the surface, but it doesn't actually help you at all whenever the method providing said convenience goes down, or potentially disappears altogether. You are left stranded with no idea what to do next. This in itself is a major problem, and definitely isn't viable long term. I highly encourage people to get more involved when setting stuff like this up, because when all else fails, manual methods have you covered.

With all of this in mind, I have uploaded two additional documents with the databases (see the screen snip provided), specifically checksums.sha256 and Read Me.txt. The first document mentioned is pretty self explanatory, it's a document that houses the SHA-256 hashes for all of the databases provided. The read me document contains information on what the the checksums.sha256 document is for, in the event that the integrity of the content(s) provided are jeopardized for one reason or another (broken download, corruption, etc.), as well as a work in progress list of solutions you can use for yourself to verify your download(s). Both of these documents are easily viewable using text editors on any platform.

snip.png
 
I’m using Melonds on a retroid pocket 5, can these be used in that and if so which one is best to use. Sorry I’m new to a lot of this.
 
I’m using Melonds on a retroid pocket 5, can these be used in that and if so which one is best to use. Sorry I’m new to a lot of this.
I don't know what version of melonDS is on that. MelonDS (Android) is the only version I know that supports a database, I have that listed on the main page though already.
 
I don't know what version of melonDS is on that. MelonDS (Android) is the only version I know that supports a database, I have that listed on the main page though already.
I’ve managed to get the database loaded, unfortunately I was trying to play scared gold(just updated the roms with your patches) and just realised the newest database for the latest patch hasn’t been released.

I’ll have to wait until then thank you so much for everything you do.
 
I’ve managed to get the database loaded, unfortunately I was trying to play scared gold(just updated the roms with your patches) and just realised the newest database for the latest patch hasn’t been released.

I’ll have to wait until then thank you so much for everything you do.
No problem! Yea sorry about that, I didn't anticipate making another fix for that hack, but it is what it is I guess.
 
That’s not a worry mate, the main thing I was after was the experience multipliers as grinding in a nuzlocke is a bitch lol

But like I said I know you do this out of the kindness of your own heart so it’s always appreciated
 
Heck yeah for sure heres all the links I've found and added a few more if you get interested in doing them as well. Lufia and lux pain have an undub patch that doesnt have access to the cheats but can always just switch to original rom if needed if anybody gets stuck but away - shuffle dungeon dub or undub doesnt have any and thats another grinder lol.

https://www.romhacking.net/translations/1764/
https://www.romhacking.net/translations/5796/
https://www.romhacking.net/translations/5598/
https://www.romhacking.net/translations/7369/
https://www.romhacking.net/translations/5025/
https://www.romhacking.net/translations/6462/
https://www.romhacking.net/translations/4352/
https://www.romhacking.net/translations/4022/
https://www.romhacking.net/translations/2376/
https://www.romhacking.net/translations/4271/
https://www.romhacking.net/translations/6510/
https://www.romhacking.net/translations/4522/





Sorry for the double post, but I figured I needed to mention this. I did a recheck on these projects, and four of these translations exist in the databases already.

https://www.romhacking.net/translations/1764/
This Fire Emblem translation was modified further elsewhere, and happens to be one of the hacks I created a compatibility fix for.

Here is the link to that.
https://forums.serenesforest.net/to...-beta-2-released/page/17/#findComment-5985802

These are the other three that are present in the databases.
https://www.romhacking.net/translations/5796/
https://www.romhacking.net/translations/6510/
https://www.romhacking.net/translations/4522/

I'll take a more in-depth look at the rest.
 
Last edited by DeadSkullzJr,
Sorry for the double post, but I figured I needed to mention this. I did a recheck on these projects, and four of these translations exist in the databases already.

https://www.romhacking.net/translations/1764/
This Fire Emblem translation was modified further elsewhere, and happens to be one of the hacks I created a compatibility fix for.

Here is the link to that.
https://forums.serenesforest.net/to...-beta-2-released/page/17/#findComment-5985802

These are the other three that are present in the databases.
https://www.romhacking.net/translations/5796/
https://www.romhacking.net/translations/6510/
https://www.romhacking.net/translations/4522/

I'll take a more in-depth look at the rest.
Ohh sweet ok ill try updating again and look as those were the only ones i could access the cheats with the last update. Thanks again
 
so like your link dont work at all and why dont you like use media fire?
"so like your link dont work at all..."

Late but, the link hasn't been an issue for or other users, minus a couple Android users using nonstandard browsers.

"...and why dont you like use media fire?"

I don't like MediaFire.
 

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