How to set up ISFShax

Warning

Use this at your own risk. Messing with the isfs superblocks is dangerous and can brick your Wii U. Make sure to make a SLC backup before installing isfshax. If something goes wrong, you will need defuse to restore this backup. The superblock linked here was tested and confirmed working. Installing an broken superblock will brick your Wii U.
Also while ISFShax is installed standby services and with that the quick start menu won't work. (Your Wii U will hang once you turn it off till you remove power if standby services are enabled).
Also keep in mind: if you are restoring an old SLC backup, which was taken before installing ISFShax, ISFShax will remove by restoring that backup.

To protect against Nintendo pushing a boot1 update (very unlikely, but you newer know), which would brick a console with ISFShax, system updates get blocked by the wafel_isfshax_patch.ipx plugin. If you need to do a system update, you can use the v1.0 of said plugin, which doesn't contain the update block. Game updates are not affected.


Update

04.04.2024 - Add Fastboot
13.03.2024 - System updates now get blocked by the wafel_isfshax_patch.ipx plugin.
29.12.2023 - Standby Services are now supported. For that to work you need to have the latests ISFShax superblock installed and need to use the latest minute fw.img and wafel_core.ipx. Also autoboot needs to be enabled.


What is this for?

ISFShax exploits boot1 with specially crafted ISFS (the filesystem of the SLC) superblock. Once it is installed ISFShax provides similar capabilities to defuse once it is installed. Since it launches before IOSU, so it can be used to apply early patches to IOSU and can be used to fix most bricks. But it won't protect you of bricks caused by: breaking boot1, seeprom bricks or installing a broken ISFShax superblock. ISFShax also doesn't help you if you already bricked the Wii U.
Usecases are:
  • Rebuilding / upgrading the MLC
  • Removing 64GB MLC limit and disabling SCFM
  • Brick protection (e.g. before doing region change)
  • Cold booting redNAND (useful when when the eMMC is failing)
  • It gives a minimal CFW, which can launch old homebrew using the homebrew launcher (not sure how usefull since we have Aroma and Tiramisu)
  • Stop the Wii U from turning the Tablet on during boot (using a stroopwafel plugin)

Choosing the Exploit

There are multiple ways to launch the ISFShax installer:
If you already have Tiramisu or Aroma installed and can launch it follow the Instructions for [Tiramisu]
If the Browser still works and you can launch the browser exploit u.wiidb.de follow the Instructions for [Browser]
If you can't access the Browser, but Settings still work follow Instructions for [DNSpresso]
If you your Wii U crashes in the initial setup on Mii creation follow Instructions for [DNSpresso]
If your Wii U can't launch the browser anymore or can't connect to the internet follow the Instructions for [UDPIH]
Steps without a prefix apply to all.
Preparing the SD card


Make sure the SD card is formatted FAT32 (already the case if you are using it for Tiramisu). You can use guiformat for that.

Get the following files and put them in the root of the SD. Choose the release tagged with "Latest" for each.
  1. ISFShax installer (ios.img) from https://github.com/isfshax/isfshax_installer/releases
  2. ISFShax superblock.img and superblock.img.sha from https://github.com/isfshax/isfshax/releases
  3. Put the stroopwafel wafel_core.ipx from https://github.com/jan-hofmeier/stroopwafel/releases in wiiu/ios_plugins
  4. Put the wafel_isfshax_patch.ipx stroopwafel plugin from https://github.com/isfshax/wafel_isfshax_patch/releases in wiiu/ios_plugins
  5. [Tiramisu | Browser | DNSpresso] minute fw_encrypted.img from https://github.com/jan-hofmeier/minute_minute/releases and rename to fw.img
  6. [Browser | DNSpresso] fw_img_payload from https://github.com/wiiu-env/fw_img_payload/releases extract the zip and put the wiiu folder, containing the payload.elf on the SD
  7. [DNSpresso] Extract the root.rpx from https://github.com/wiiu-env/PayloadFromRPX/releases and rename it to launch.rpx and place it in the root of the SD card
  8. [UDPIH] minute fw.img and boot1.img from https://github.com/jan-hofmeier/minute_minute/releases
  9. [UDPIH] recovery_menu from https://github.com/jan-hofmeier/recovery_menu/releases
The structure on the SD should look like this:
Code:
boot1.img (only for UDPIH)
fw.img
ios.img
recovery_menu   (only for UDPIH)
superblock.img
superblock.img.sha
wiiu
    ios_plugins
         wafel_core.ipx
         wafel_isfshax_patch.ipx

Launching into minute

This step heavily depends on the used Exploit.

  1. Hold B on the Gamepad while booting (if coldboot is enabled) or launching the H&S app
  2. A black and white menu should show up asking you to choose a payload.
  3. Select fw_img_loader

  1. Open the Browser and browse to u.wiidb.de
  2. Click on "HAXX"

If you can a access the settings just follow these instructions (you already have the right files on the SD): https://gbatemp.net/threads/dnspresso-a-wii-u-dns-exploit.642123/
If you are stuck on the Mii creation in the Inital setup:
  1. If you already connected your Wii U to your AP / Router, turn the AP / Router or the Wifi on it off.
  2. When the setup asks you if you already have a NNID, say yes (even if you don't have one)
  3. Now it tries to connect to the Internet, but will fail and ask you to take you back to the Wifi settings, follow back to thge settings.
  4. Turn your Router / AP on again and give it time to start.
  5. If you don't already have your Wifi configured there, connect to it now, but enter a wrong password.
  6. Edit your wifi connection and configure 85.215.57.182 as Primary DNS, if you entered a wrong password before set the right one now.
  7. Press (B) Back and select Connection Test.

  1. Load the recovery using UDPIH: https://gbatemp.net/threads/udpih-usb-host-stack-exploit-recovery-menu.613369/ (don't replace the recovery_menu)
  2. Unplug the Pico
  3. select the "Load BOOT1 payload" and proceed. (If you don't have screen output: 18x eject, 1x power, 1 eject, 1 power)

Now you should see the minute main menu. If not something went wrong, make sure you have the correct fw.img file on the SD.
In minute you move the cursor with the power button and enter with the eject button (swapped compared to the recovery menu).

Note minute only outputs 1080p through HDMI, no picture on the gamepad, and nothing on the analog outputs.
Some people reported that the screen output is not working for them when minute was loaded from the recovery. If you made sure nothing else is the problem (right fw.img, TV supports 1080p HDMI), you can still follow along blindly by pressing the approriate buttons. Make sure to wait long enough between the presses, so the system has time to load. Without display output skip the first backup and go directly to Installing ISFShax.

Backup

  1. Navigate to Backup and Restore
  2. Dump SEEPROM & OTP
  3. Dump SLC.RAW
  4. Return to Main Menu
Installing ISFShax

  1. Choose Boot `ios.img` (5x Power, 1x Eject)
  2. Now the ISFShax installer should launch (this takes a few seconds)
  3. Follow the Instructions on the screen, the buttons are the same as in minute. (3x Eject, 1x Power, 3x Eject)
  4. The console should now turn off.
  5. [Tiramisu | Browser | DNSpresso] replace the (encrypted) fw.img on the SD with the fw.img (NOT the encrypted one) from https://github.com/jan-hofmeier/minute_minute/releases
  6. If the install was successfull the Wii U should directly start into minute once you turn it on again.
Backup ISFShax

Dump the SLC.RAW again. This will overwrite the previous SLC.RAW file on the SD. This is required if you need to restore the SLC for unbricking, without loosing ISFShax. Keep that backup in a safe place.

Booting

If you came here from the redNAND or the MLC rebuild tutorial continue with that tutorial now.

For now your Wii U needs the SD card to boot. From there it loads minute (fw.img), which then applies the required patches from SD card. (IOSU needs to be patched, so it doesn't fall over the ISFShax superblock).
To boot into the Wii U OS select Patch (sd) and boot IOS (slc)

Aroma / Tiramisu

  1. To install Aroma or Tiramisu put the corresponding files on the SD.
    Tiramisu: https://tiramisu.foryour.cafe/
    Aroma: https://aroma.foryour.cafe/ (You don't need to have install Tiramisu to have Aroma, also the FTPiiU plugin will become handy later)
  2. Put the wafel_payloader.ipx in the ios_plugins folder https://github.com/jan-hofmeier/wafel_payloader/releases
  3. Put the root.rpx from PayloadFromRPX in the wiiu folder on the SD https://github.com/wiiu-env/PayloadFromRPX/releases
Note: if you are already coldbooting Tiramisu / Aroma via the PayloadLoaderInstaller, you have to disable the coldboot in the PayloaderLoaderInstaller first. For more detailed instructions on this, see this post by ZaMaster: https://gbatemp.net/threads/how-to-set-up-isfshax.642258/post-10343876

Booting without SD

This step is optional but highly recommended. Now the Wii U doesn't show anything on the screen without the SD. That could lead to confusion if the SD ever gets lost or corrupts.
To make it from the internal memory we need to install the minute fw.img and the ios_plugins to the SLC. This can be accomplished using FTPiiU Everywhere, which can be launched from Tiramisu and is already part of the Aroma Package (enable Everywhere in the settings) or you can use the haxcopy homebrew https://github.com/mackieks/haxcopy/releases
Using haxcopy is recommended for most users, but if you copy a wrong plugin to the slc or need to delete one for whatever reason you still have to use FTP for that.
  1. create a folder hax on the SD card (this will be copied to the slc)
  2. copy the fw.img to the hax folder
  3. create a subfolder ios_plugins in the hax folder
  4. rename the wafel_core.ipx to 0core.ipx and copy it to the hax/ios_plugins folder
  5. rename the wafel_isfshax_patch.ipx to 6isfshax.ipx and copy it to the hax/ios_plugins folder
  6. if you want to coldboot aroma or tiramisu, rename the wafel_payloader.ipx to 9payldr.ipx and copy it to the hax/ios_plugins folder
  7. If you need any other plugins like the wafel_unlimit.ipx, you have to rename and copy it to the hax/ios_plugins folder
  8. Copy the haxcopy app to the wiiu/apps folder (like you usually install homebrew)
  9. Put the SD in the Wii U and run haxcopy to copy the hax folder to the slc.
On Aroma you have to make sure access to system files is enabled:
  1. Open the Aroma Plugin Configuration Menu using L + Down + SELECT (-) on the GamePad or Pro Controller (or B + Down + Minus (-) for WiiMotes)
  2. Open the FTPiiU option, then settings and set ‘Allow access to system files’ to ‘true’ by pressing A

Uploading the files:
  1. (Tiramisu only) Make sure FTPiiU Everywhere is running on the Wii U
  2. Using a FTP client on the PC browse to /storage_slc/
  3. If you see a scfm.img file and sys folder go into the sys folder. If you see a bunch of folders (config import logs proc rights security title tmp) just go to the next step.
  4. create a subfolder hax and enter it
  5. Make sure your FTP client is in binary mode (not ASCII mode)
  6. upload the minute fw.img to the /storage_slc/sys/hax folder
  7. create another subfolder ios_plugins in /storage_slc/sys/hax
  8. enter that /storage_slc/sys/hax/ios_plugins folder
  9. rename the wafel_core.ipx to 0core.ipx and upload it
  10. rename the wafel_isfshax_patch.ipx to 6isfshax.ipx and upload it
  11. if you want to coldboot aroma or tiramisu, rename the wafel_payloader.ipx to 9payldr.ipx and upload it
  12. If you need other plugins like the wafel_unlimit.ipx, you have to rename and upload them too
Now the Wii U should autoboot if no SD card is inserted.
If a SD card is inserted the minute menu should show up (even if the SD doesn't contain a fw.img). In that menu you can select the Patch (slc) and boot IOS (slc) to load the plugins from the slc and boot (no need to have them on the SD anymore).

The Wii U will first try to load the fw.img from the SLC and if that fails it falls back to the SD.
If you installed a broken fw.img which doesn't load, you can force isfshax to load the fw.img from sd by repeatly pressing power till the menu shows up.

Warning: A factory reset will delete the hax folder. Without the fw.img on the SD the Wii U will then just have a black screen with a orange LED


Optional Autobooting with SD

To make the Wii U autoboot with an SD card inserted you need to create the file sd:/minute/minute.ini with the following content:
Code:
[boot]
autoboot=1
autoboot_timeout=3
You can adjust the timeout (in seconds) to your liking. The autoboot option specifies which entry from the minute menu will be loaded. 1 corresponds to Patch (slc) and boot IOS (slc), which loads the ios_plugins from the SLC. If you haven't installed them to the SLC or want to load them from the sd for another reason you can change that value to 3 which corresponds to Patch (sd) and boot IOS (slc)

As an Alternative check out the Fastboot option below.

Optional: Fastbooting (Advanced)

To make the Wii U boot as fast as possible, without showing minute, you can now use the fw_fastboot.img. This won't work with redNAND
It is hardcoded to go straight to the first option (booting the slc, with patches from SLC). It won't display anything and ignore any autoboot configuration in the minute.ini.
  1. First make sure the system can boot using the first option in minute. (see booting without SD)
  2. Replace the the fw.img in the hax folder on the SLC with the fw_fastboot.img (renamed to fw.img)
In case you ever get stuck and need to load the full minute from SD you can do this:
  1. Place the minute fw.img on the SD card
  2. repeatedly press the power button until the minute menu shows up on the screen.


Uninstalling ISFShax

DON'T just restore an older SLC backup, as that would break SCFM!
  • Make sure your Wii U doesn't depend on any patches (linke wafel_unlimit_mlc.ipx or redNAND). You can check that by booting with only the wafel_core.ipx and the wafel_isfshax_ipx plugins in the ios_plugins directory on the SD and using the Patch (sd) and boot IOS (slc) option
  • Delete the /storage_slc/sys/hax folder if you set up the slc booting
  • run the ISFShax installer again from minute and follow the on screen instructions to uninstall.

Credits

  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and ashquarky for their direct contributions and help
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • @shinyquagsire23 for de_Fuse, minute and stroopwafel
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 
Last edited by SDIO,

JGSM

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the latest one from the linked github in the guide should work.
Post automatically merged:

You can try renaming the fw.img boot1.img to load it directly and see if that changes something. If it loads to the menu you can do the SLC backup but wait with the ISFShax install.
Since the ISFShax bootblock uses the same code as the boot1, I am afraid it could brick your Wii U if that bootcode runs into the same problem.

When I loaded the fw.img directly as boot.img, my LED also blinks blue, so if you get that to but you don't see anything on the TV it might also be just a problem with that. Minute only supports HDMI 1080p.
Post automatically merged:

There would also be the option to use bluubomb: https://github.com/GaryOderNichts/bluubomb with the fw_img_payload. For that you would use the loadrpx.bin kernel and put the fw_img_payload renamed to launch.rpx on the SD. Also you would need to use the encrypted fw.img (renamed to fw.img) with that.
But getting bluubomb working is a little more involved, as you see in the README there.
No luck with renaming the fw.img file... And I don't have Linux (or the knowledge) to try bluubomb... Thanks for all the help anyway!
 

SDIO

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It's possible that it loaded and there is just an incompatibility with the TV. Can you try another tv or monitor?
 

SDIO

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Try with the fw.img renamed to boot1.img again. After you did the load and it's with the blue blinking LED give it a minute. Then Press Power 15 times and then eject and see if the Wii U turns off
Post automatically merged:

If it doesn't turn off when navigating blindly to the power off try this:

What happens with this fw.img. It should be turning off the Wii U once it is loaded. You can try it once named as fw.img with the normal boot1.img and if that doesn't turn off the Wii U rename it to boot1.img and see if that turns it off.

That gives us an idea what works and what not
 

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JGSM

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Try with the fw.img renamed to boot1.img again. After you did the load and it's with the blue blinking LED give it a minute. Then Press Power 15 times and then eject and see if the Wii U turns off
Post automatically merged:

If it doesn't turn off when navigating blindly to the power off try this:

What happens with this fw.img. It should be turning off the Wii U once it is loaded. You can try it once named as fw.img with the normal boot1.img and if that doesn't turn off the Wii U rename it to boot1.img and see if that turns it off.

That gives us an idea what works and what not
I'm away from my Wii U for a few days. I'll try it soon. Thanks!
 

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Hi, I need your help. I was trying to make the "Booting without SD Card" and accidentaly I send the fw.img via FTP of the de_Fuse_v0.8.zip to the /storage_slc/sys/hax, this when I was using other fw.img. When I try to booting without the SD card only send me to the minute Main Menu but now I can't do much:(

EDIT: I followed the instruction below of pressing repeatedly the Power button to read the fw file of the SD and I could fix the problem, thanks!

PD: I love you guys, thanks to all the Wii U Scene for all your efforts in this project!!:D
Post automatically merged:

Hi again, I have a question about this step of the Booting without SD Card:
Now the Wii U should autoboot if no SD card is inserted.

When I restart my Wii U without the SD Card, I get stuck in the Wii U Logo Screen like if I'm still having the eMMC Memory Issue, it doesn´t seems to boot Tiramisu or Minute. What should I do?:(
 
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SDIO

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If you put in the SD again the minute menu should come up again. Then you can continue with whatever your plan was to fix it. (Use Internal or external SD replacement)
 

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If you put in the SD again the minute menu should come up again. Then you can continue with whatever your plan was to fix it. (Use Internal or external SD replacement)
I did this and nothing happened, just appeared the minute's terminal like 3 seconds when turned on the console and then the wii u booted with tiramisu, but I couldn't interact with the Minute's menu
 

SDIO

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What was the state of the console when you started, what did you already do and what is your goal?
If it goes away after 3 seconds, then you probably have autoboot in the minute.ini activated. You can just change it there or cancel it by pressing the power button when it goes through the countdown.
 

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I installed the ISFSHax because I had the corrupted eMMC Trouble (error 160-0103). I followed the guide of this post step-by-step succesfully, till the "Booting without SD Card" section. I did the FTPiiU thing using FileZilla Client in Binary Mode, changed the filenames of the wafel files to their respective names and I uploaded them to the correct directories including the fw.img.

I'm trying to boot the Wii U without the SD card, but when I tried to Patch SLC and boot the ios image, it did nothing, I mean, I restarted the Wii U without the SD to test it, but it gets stuck on the Wii U Logo and it doesn´t initialize Tiramisu or something:(
 
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So I tried again with the SD card, and I could boot the Wii U succesfully with Tiramisu. There´s something that I could possibly doing wrong?

Note: The files that I uploaded via FTPiiU to the Wii U intern files were the same ones that my SD card have, idk if this is relevant
Post automatically merged:

which guide were you following? this is only for ISFShax, which is only used by the other guides. Are you doing the redNAND (Fixing system memory error 160-0103 (failing eMMC) without soldering) thing or are you replacing the eMMC with NAND-AID (Upgrade Wii U Internal Storage / replace failing eMMC) ?
Yeah, I'm doing the redNAND one
Post automatically merged:

Setting up the boot without SD and enabling the autoboot is only the last step after you finished the other guide. (But SD less boot doesn't realy make sense with redNAND)
Ohh, so, for the redNAND thing I must have keep using the SD Card to booting correctly? There's something that I can do to discard the use of the SD?
 

SDIO

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with redNAND you need the SD, because that's where your new MLC is. It still makes sense to put the fw.img on the SLC so the console shows something when the SD is missing, but you don't need to add the wafel files (execept you want to boot the old broken eMMC)
Post automatically merged:

If you don't want to use the external SD, you need to fix it internally: Upgrade Wii U Internal Storage / replace failing eMMC
 
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Awesome! Not having stand-by features was a deal-breaker for me since I found it pretty convenient. I will install ISFSHax later, thanks a lot for your hard work!

Btw, when I enter minute it doesn't show where the cursor is, the screen is cut off, how do I know where I'm standing?
 
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Awesome! Not having stand-by features was a deal-breaker for me since I found it pretty convenient. I will install ISFSHax later, thanks a lot for your hard work!

Btw, when I enter minute it doesn't show where the cursor is, the screen is cut off, how do I know where I'm standing?
What's your display resolution? Did you tried to use another screen?
 

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Yep, I already installed ISFSHax by counting in the menu and guessing what the option is, it's all working now! Haven't tested Quick Start menu since I'm currently repairing my GamePad, but I hope it does work since I do use the feature quite a bit.
Only thing I haven't found are things like the plugins (the one that disables GamePad auto turn on), not sure if it's possible to do a GPU overclock with this, and how can I restore MLC and SLC in case I mess with system files and brick (redNAND would be ideal, but I think it doesn't emulate SLC).

Would be nice to have some kind of protection and experiment with system files.
 
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SDIO

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Only thing I haven't found are things like the plugins (the one that disables GamePad auto turn on)
You find that here: https://github.com/jan-hofmeier/wafel_noinit_tablet/releases
But I am not sure if that interferes with the Quick start menu. That would be something you have to test, if it still gets updated by ecomode if that plugin is active.

not sure if it's possible to do a GPU overclock with this
I assume that would work the same like on defuse, but I never tried it myself, so I can't tell for sure if it works on ISFShax.

and how can I restore MLC and SLC in case I mess with system files and brick
The SLC using the restore "Restore SLC.RAW" (NOT Restore SLC.IMG). But it is really not recommed to restore the SLC on ISFShax. Problems with the SLC are almost always fixable in other ways and restoring the SLC brings the risk of bricking, since boot1 and ISFShax are installed to the SLC. If you restore an old SLC.RAW, which doesn't have ISFShax installed you would lose ISFShax and with that access to minute, if the console doesn't boot.

To restore the MLC, you have to use the "restore redNAND" option. It only restores the MLC, not the SLC. THe MLC is restored from the MLC partition on the SD. So if you have an Image on the PC, you would first have to create the MLC partition and then write the MLC Image to that partition.
But since there is SCFM, you would also need to restore the SLC to bring the MLC and the SCFM in sync. And as already said, that is not recommended. But as long as the file system itself isn't corrupted, the MLC can also be fixed without doing a full restore. Maybe at some point I will implement that you can inject a scfm.img into the SLC, but I don't have plans for that at the moment.

(redNAND would be ideal, but I think it doesn't emulate SLC).
redNAND also supports SLC redirection https://github.com/jan-hofmeier/minute_minute#rednand
You just need the partition for that and enable it in the rednand.ini.
You can create the SLC partition either by using the format redNAND option or by creating it manuall and then writing a stripped SLC image to it.
When doing the format redNAND, you can just power of, when it is clonint the MLC, if you want to set up a new MLC anyway. And I recommend that, so you can disable scfm for the redNAND. If you clone the old MLC, you have to keep the SCFM enabled, which costs performance.
 
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