I was not accusing you of of being out to get me (it is just internet and does not matter), actually I was wondering if you had a raging case of the fanboy (we have a bit of an infestation, see also the review on this site) and trying to narrow it down.
You said the environment was different, I said it was basically the same. The line I quoted was a riff on
captain planet's intro, though that might be a bit obscure today. While there is nothing new under the sun it can still be made compelling and I did not find that for this Zelda, one of the bigger reasons being a measure of memorability. That might even be a regression as earlier games often had some fairly decent set pieces. I might even be tempted to employ a phrase like "Zelda with some open world padding", possibly akin to something like a PS2 era "open world" driving game that basically smashed free play and a menu together rather than sending you on individual races from a list like previous titles might have.
Game theory exists, has done probably since the 40s but the 50s was really big and has since gone on to become a fundamental component of economics.
It is known to some but seems to rarely employed within the game industry, and where it is. When I see interviews with devs explaining how they play tested their latest patch to balance weapon damage it should not have happened that way -- design by iteration and scale model went away in general engineering decades and decades ago (I have books from the 1940s decrying this mindset as ancient, impractical and expensive). Film makers found this out as well and since then things got really nice. Musicians have similar, more conventional artist types get bored to tears with the likes of colour theory for good reason. It is not essential and subverting it can yield great results but you will typically be told "do it unless you can explain why you are not".
At the same time all the reviews of those things know all their relevant things (game theory is to games what cinematography is to films) and I see precious little mention and thought process of this.
When this clicks (and it will, mainly as it already did for board games, collectible card games, a handful of successful games already and I have books written by a handful of noted
game designers covering all this and more) the notion of "we are getting to the point right now where being innovative and doing something way different is getting harder and harder" will be laughable. I imagine it will be more stark a difference than TV discovering long form drama like it has this last decade or so.
A part of the problem might also be that I assumed most here were also commenting on the other active Zelda thread of the time (
http://gbatemp.net/threads/nintendo-confirms-new-zelda-is-in-development.492141/ ) where more had been said on the matter. On the other hand I do note I have something of a penchant for swinging between considerable ambiguity and overly dense when it comes to my writing.