Homebrew Zelda collectors edition isn't working for me (DML)

Bryon15

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According the compatibility list for DML it should work.

http://wiki.gbatemp.net/wiki/DIOS_MIOS_Lite_Compatibility_List

So it must be something I'm doing wrong. I'm using DMLr59[MIOSv10].wad with usb loader gx. When I start zelda collectors edition the main menu comes up (where you pick which game to play). But when I start a game (example ocarina of time) I just get a black screen and I have to reset the system. Can anyone help me out?
 

Excelsiior

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For me the PAL version of ZCE works with DML 1.3 and cfg USB-Loader mod r31 (also worked with older versions). ... Have you NMM enabled? If so, try without.
 

wiismodrome

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AFAIK, only the Collector's Edition (Gamecube) version uses enhanced 640 x 480 resolution. The original N64 and Virtual Console versions use 320 x 240.
 

Lumstar

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AFAIK, only the Collector's Edition (Gamecube) version uses enhanced 640 x 480 resolution. The original N64 and Virtual Console versions use 320 x 240.

Well both the Gamecube and Virtual Console versions use a rom file that will run on N64. All they could do within that old framework is upscale. Re-rendering the 3D portions would mean an emulator purposefully not faithful to N64 hardware specs.
 

wiismodrome

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I also have the Ocarina of Time - Master Quest, and it definitely runs in 640x480. Now that I think about it, I'm not so sure about the Collector's Edition (I'd have to double check). However, I do seem to recall trying the Wii VC version some time ago and noting that it uses the same 320x240 resolution as the N64. AFAIK, there's no Wii version of Ocarina that runs in high resolution. The (Gamecube) Master Quest edition is quite noticeably sharper.

http://cube.ign.com/...7/387479p1.html
 

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