1. MassiveRican

    MassiveRican GBATemp's Unofficial Vigilante
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    Going to give this a spin tonight, i'll keep you posted on results. Still at the beginning of game but will see how it improves through playthrough I put over 150+ hrs on the new 3DS so to me this is lovely anyway but it'll be nice to have even further improvements.

    Also any reason why the GPU isn't bumped any higher than 460, for example wouldn't bumping it up higher to 537 be better or is there a reason the OC settings aren't higher such as heat or battery life?
     
  2. iacErPUL

    iacErPUL Member
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    GPU is locked at 460 MHz without official charger even if you try to set it higher, it won't happen. Using the official charger allows you to go past 460 MHz.
     
  3. Lagunriv

    Lagunriv Member
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    Question,,, What is this?

    dof=off
    lensFlare=off
    aoskip=off

    Its that ok if I turn them on, what kind of effect will cause? any performance cost?
     
  4. iacErPUL

    iacErPUL Member
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    As we know so far, turning them off or on doesn't have any effect. You're free to experiment of course.
     
  5. velgis

    velgis Member
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    I'm in Satorl Marsh using your overclock settings and 1.4 config in handheld mode; I'm getting some slowdown as well.
     
    Last edited by velgis, Jun 2, 2020
  6. DunArd

    DunArd Member
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    Nah, it's normal to be sceptical with these changes if I don't put comparisons o anything.
    To get a little in context, I've about 6 years of experience using SweetFX/Reshade in computer games, so I've studied these settings well and have used values that I usually use in Reshade. In addition to this, I also do many captures of many situations and compare them in Imgsli, so when I am satisfied with the result, I leave the adjusted values. It's true that most of these values, like DoF or Godrays for example, show very few differences and I wouldn't add them, but personally when handling these adjustments and making such precise comparisons I see the differences. Likewise, I'll also remove these effects in the next update to avoid possible performance problems in the progress of the game
     
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  7. lbobo

    lbobo Member
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    Don't forget to enjoy the game at some point when you find a configuration that suits you.
    Handheld.

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    Last edited by lbobo, Jun 2, 2020
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  8. resetes12

    resetes12 Advanced Member
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  9. Huy98vn

    Huy98vn GBAtemp Regular
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    It work with any charger, an official charger allow it to past 768 mhz and reach highest 921 mhz (also 2 highest GPU OC required official charger).
     
  10. DunArd

    DunArd Member
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    Update v1.5 released:
    Description of some of the effects
    - Tonemap is the effect that mostly controls the colormap, but in some situations it can also control lighting. In this case I prefer not to edit it since the original effect seems to me to be adjusted correctly.
    - SSAO is an acronym for super-sampling ambient occlusion and mostly controls how shadows are applied in certain areas. In this case I preferred to edit it since the original setting was very weak and did not take advantage of the general quality of the game elements.
    - Bloom is the effect that adds "cloudiness" to the lights, making elements that shine have more light and light areas have a more fantasy effect. In this case, I've increased the Gaussian effect, which is the one that applies blur to the lights so that they are softer and "saturation5" to add more color to the areas with bloom.
    - Godray is the effect that controls sunlight or indoor lighting. I tested it and normally I edit it, but in a game that is easy to have performance drops I prefer to leave the original setting because it's an adjustment that normally spends a lot of resources.
    - Antialiasing it is the effect that controls the saw teeth making them softer or even disappear. In this case I've used some already optimized values of my Reshade settings for old PC games or of poor image quality. Is tweaked to smooth as much as possible with very little impact on performance.
    - DoF is the acronym for Depth of Field, this effect basically makes the image blur at some distance from the character. It's an effect that I really like to add to games because it gives a greater sense of image quality if it's optimized well, but it also consumes many resources and also in this config I haven't seen any option to edit it.
    - Lensflare it's basically the power that the lights have to shine more. I don't normally use it because it creates a poorer quality effect and higher resource consumption than Bloom effect.
    - SSR is the acronym for Screen Space Resolution, its effect causes us to see better quality reflections, especially in the water. It only works in dock mode, I've optimized it so that there is a bit more smoothness in the reflection of the water.
    - Shadow is basically the effect of shadows in the game. Mostly the distance they come to occupy and the darkness they produce. I've increased the distance and the darkness a little to give a stronger sense of the sun's force on the elements and because I think that the original effect has too light shadows.
    - Blur is the effect that adds smoothness to camera shake (blur2), distant elements (blur), or close elements (furblur). I've decreased and improved all three effects because originally they have a lot of strength and can cause dizziness when turning the camera and very noticeable traces in the movements of the elements, especially in jumps and combat.
    - TMAA it's a type of antialiasing of the many that exist, I do not know exactly the acronym. I've adjusted its effect so that it dosn't produce as much sharpness as originally or as much blur as it does if it isn't adjusted correctly. It's individually regulated for dock mode and portable mode.

    I hope these descriptions have helped you :grog:
     
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  11. lbobo

    lbobo Member
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    Some were taken while playing with a portable charger.
    Just did a quick run after your post without charger, there is a small difference due to the fact I kept the DR on.
    (PS: I tried taking pictures at the same place in Eryth Sea but lighting is realllyyyyyy different & it looks bad due to the game event.)
    Only thing I would like to try is to reactivate the blur. Seems it is affecting a lot of aspects!

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    Last edited by lbobo, Jun 2, 2020
  12. williamprvz

    williamprvz Newbie
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  13. Huy98vn

    Huy98vn GBAtemp Regular
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    use DunArd preset. You can disable tmaa for even greater sharpess/clarity
     
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  14. lbobo

    lbobo Member
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    I posted it before. Here.

    I took the value from the XC2 topic for torna and the TMAA/Sharpness comes from an earlier post.

    I believe @DunArd is probably more refined but I have yet to compare.
     
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  15. williamprvz

    williamprvz Newbie
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    thanks for your reply,
    Where should i copy the oc preset ?
     
  16. sorabora

    sorabora GBAtemp Regular
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    Wait, the Overlay app works on SXOS? I thought there was an issue (memory related) that prevented it from working with SXOS.
     
  17. Duppex

    Duppex Advanced Member
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    Someone nicely uploaded Sys-Clk files. I think it's on page 4-5. Copy to you SD card
     
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  18. lbobo

    lbobo Member
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    1st post.
     
  19. PastoralePastorale

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    Can anyone post a similar preset to the XC2 one?
    No overclock, SX OS compatible. I'm mainly interested in removing the sharpening and cleaning up the image somewhat.

    Doesn't even need to be a preset. Just tell me what to do, please. I'm not all that savvy. Thanks.
     
  20. lbobo

    lbobo Member
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    5th post before yours.
     
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