Folks,
I feel I have made an important discovery relevant to people using this tool with a PC emulator like Ryujinx or Yuzu.
This applies to people intending to run the game at high resolutions like 2K or 4K with a powerful graphics card like Geforce RTX to match.
I have noticed that with the INI configurations provided in this thread (i.e., 720p), when the game is started the emulators successfully override the original resolution to give the desired new output as intended, e.g. 4K.
However, because there is no way to completely disable all forms of resolution scaling in the game and the default resolution provided in the INI configuration here maxes out at 720p, I have noticed that in many sections of the game as you play the resolution can reset itself back down to 720p. The game will start to look a lot less sharp than before and the emulator is unable to enforce the high resolution limit anymore. This can happen in many places in the game, and is not fixed unless rebooting the game each time this occurs.
I have finally found a workaround for this issue, which effectively finally completely disables resolution scaling on emulators. Use the 720p base ("raw") configuration provided in this thread, but in the INI file change the following values:
red_AtMinX=2.0
red_AtMinY=2.0
This tends to make the game look sharper in general because it runs at a high resolution all the time, rather than just some of the time.
I provide my full optimized configuration below for reference. This disables all the post-processing blur and oversharpen effects. EXCEPT the TMAA (temporal anti-aliasing) which I prefer for a less pixelated image, it looks better when the resolution is not incorrectly changing and other post-process effects are disabled, but you can disable it too if you want. Please ensure the emulator is running in docked mode (and not pseudo handheld mode).
Finally, please note that the configuration files in this thread may need to be put not into the base mod folder (0100e95004038000) but assuming you have all the free DLC installed, you might need to put the configuration into a DLC folder like 0100E95004039002 which you would need to manually create (that happens to be the New Quests Pack but you can look for IDs of other DLCs as needed).
As example for Ryujinx using New Quests Pack folder:
So you would have the INI file with the content below in:
C:\Users\whateveryouwindowsuernameis\AppData\Roaming\Ryujinx\mods\contents\0100E95004039002\romfs\monolib\shader\lib_nx.ini
And the other file goes here:
C:\Users\whateveryouwindowsuernameis\AppData\Roaming\Ryujinx\mods\contents\0100E95004039002\exefs\Xenoblade2Graphics\D007651BC7C6A51ED7E8F463E02AC2EF.ips
All the best.
tonemap=on
ssao=off
bloom=on
godray=on
AntiAliasing=off
ColReduction=on
dof=off
lensFlare=off
aoskip=off
lut=on
luttex1=lutba
cube=cube
toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0
godray_inival=0.95
godray_decay=0.99
godray_scale=1.235
blm_border_sub=1.0
blm_border_mul=0.105
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=3.5
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=0.9
blm_gauss2=0.8
blm_gauss3=0.8
blm_weight1=0.63
blm_weight2=0.1
blm_weight3=0.14
blm_weight4=0.53
blm_weight5=0.58
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.0
blm_saturation2=0.0
blm_saturation3=0.0
blm_saturation4=0.0
blm_saturation5=0.35
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0
lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.5
lens_weight=0.1
lens_decay=1.0
lens_str=1.5
lens_paMax=4.0
lens_UVDecay=0.290
AA_Sharpness=2.0
AA_Range=0.5
AA_Threshold=0.17
AA_ThresholdMin=0.05
red_sclX=1.0
red_sclY=1.0
red_hdsclX=1.0
red_hdsclY=1.0
red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=2.0
red_AtMinY=2.0
red_AtRate=97.0
ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5
blur=off
blurStr=0.2
blurAlpha=4.0
blurSub=0.025
blurBlurRange=0.32
shadowStr=1.0
shadowHalf=on
shadowColor=0.0, 0.0, 0.0
simShwStr=1.6
simShwIn=0.7
simShwMin=0.15
sRGBMode=on
gamma=6
ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5
cam_near=0.1
cam_far=80000.0
avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5
cloud_h_min=1000.0
cloud_h_max=1100.0
cloud_color = 1.0, 1.0, 1.0
toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.0
toonDirLightScaleVal = 0.333;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.02;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 2.3
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX = 13.40
toonRimDirAngleY = -11.90
rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.0
iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.5
iblBlendBetweenFrame = 30
skyToneDirLightIntensity = 0.2
skyToneAmbientIntensity = 0.32
tssao = on
tssaoRadius = 1.0
tssaoIntensityMul = 1.0
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.35
tssaoPostBlurSharpness = 0.55
tssaoLuminanceCorrection = 0.3
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 0.8
ssr = on
ssrIntensity = 1.0
ssrShinessFade = 0.8
ssrGroundness = 0.73
ssrFadeSec = 5.0
shadowCloud = on
shadowCloudStr = 0.8
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0
shadowRaytraceDistance = 0.15
shadowRaytracePitch = 0.0
tmaa=on
tmaaSharpness_0 = 0.4
tmaaSharpness_1 = 0.6
tmaaSharpness_2 = 0.6
tmaaSharpness_3 = 0.72
tmaaSharpness_4 = 0.8
tmaaSharpness_5 = 0.0
tmaaSharpness_Hnd_0 = 1.2
tmaaSharpness_Hnd_1 = 1.1
tmaaSharpness_Hnd_2 = 1.1
tmaaSharpness_Hnd_3 = 1.12
tmaaSharpness_Hnd_4 = 1.2
tmaaSharpness_Hnd_5 = 1.3
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=on
shwCharParm = 17.92;
shwHalfLamParm = 1.0;
wetMaxShiness = 0.5
wetDarkness = 0.48
wetShinessScale = 0.6
wetToInsideFrame = 10
wetToOutsideFrame = 20
TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5
blur2=off
blur2Str = 1.0
blur2Sub = 0.2
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on
gpucount=64
leafSpecColMinShiness = 0.1
leafSpecColMaxShiness = 0.4
leafSpecColRatio = 0.85