Exactly. Now tell me, why would they choose to do it on the Xbone if they know it's detrimental to their profits?
If they choose to opt out of the resale program, their games won't be resellable at all.
Are you sure? Does it say that in the licensing details? The same way you can give a game to a friend, where the game becomes registered to a new Live account, a game could be resold, only this time a set resale fee would go to the publisher (if the publisher decides to demand a fee).
I suppose you could arrange a deal where someone pays you in advance and then you
"gift" the game to said person, however that opens up a world of opportunities to scammers.
Exactly, they can allow them to be sold used.
...as long as they participate in Microsoft's resale machine and abide its regulations, yes.
I am going to wait until some official clarification is offered, but for now there is nothing saying resales are forbidden, so let's wait and see.
What we do have are resale terms, which are less than favourable, so it'd be great if Microsoft clarified that. I'm not sure who's head of damage control there, but they're sleeping on the job.
Or better still, retailers should be out of the picture altogether and it should be up to the buyer/seller. Why give retailers any control over it?
It's the retailers who actually sell the games, so if the game is used, they set the price point depending on supply and demand - it's always been like this... unless of course you're selling the game yourself, in which case you play the role of the
"retailer".
The Xbone will have a DRM framework that will give publishers control over their games, but it's up to the publishers to decide how much control they will exert, if any. There is nothing forcing them to ban resales or add huge fees to used games.
There shouldn't be any fees for used games, period. A used piece of software was already paid for - what happens is that the license is transferred from one person to another - the publisher shouldn't get any benefits from it whatsoever because that particular copy was already sold once. If I buy a hat in a store and then choose to sell it to a hat collector, I'm not giving a percentage of my
"profit" to the hat's manufacturer - that's asinine.
With the PS4, the publisher would have to implement and maintain the DRM framework themselves, but there's nothing preventing them from doing it.
I never said there is anything preventing them from including DRM in their software - what I said was that it's not imposed on them.
With both consoles (until they are hacked), the publishers get to decide whether to allow used game sales, and how much they will charge for each resale. It's just easier to do on the Xbone, but not obligatory.
DRM as such is not obligatory, however if the game is to be resellable, as it stands today, the publisher has to take part in Microsoft's resale infrastructure - otherwise the install disc does not get
"unregistered" and as such, you cannot install anything using it on a system different than the first one it was used on.
And if the publisher decides to forego DRM on the PS4 (for the sake of publicity), why would they decide to enforce it on the Xbone?
...because again, the resale infrastructure is set in stone. The publisher may choose to take part in it or not, but the way the discs and the game registering work
(the discs are for installing only and are registered to the console they were first used on), they cannot be resold without prior unregistering... and to unregister them, you need to go through Microsoft's loops and hoops.