Would this be fun to you?

Discussion in 'General Gaming Discussion' started by Zetta_x, Mar 15, 2012.

?

Sound fun?

  1. Yes

    6 vote(s)
    60.0%
  2. No

    1 vote(s)
    10.0%
  3. Maybe

    1 vote(s)
    10.0%
  4. Stop Smoking

    2 vote(s)
    20.0%
Mar 15, 2012

Would this be fun to you? by Zetta_x at 7:10 PM (539 Views / 0 Likes) 9 replies

  1. Zetta_x
    OP

    Member Zetta_x The Insane Statistician

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    Last night, while dreaming, I was playing a game that at least my mind induced the feeling of enjoyment while playing it.

    It's derived of mostly retro games but the idea of it is a combination of Zelda I & Zelda II, Super Mario brothers: the lost levels (SNES version), and the binding of Isaac.

    Specifically the ideas from-

    Zelda I: The character sprite looked like this
    Zelda II: Anyone who has played this game knows that you develop a large amount of skills such as upstab, downstab, high jump... etc

    Super Mario: the lost levels: The quality of the levels were like the SNES version. The designs of the level which I'll explain more soon were derived from this game.

    The binding of Isaac: The idea that each level is randomly generated, it's possible to retrieve powerups in each level, the idea that there exists a large amount of possible powerups.

    I remember playing as the link Sprite running through a Super Mario brothers level (that resembled the lost levels) but obviously because it was a dream, it was sort of randomly generated. The monsters that you fight are randomly generated. Each level has some sort of secret that has an opportunity to receive a powerup (downstab, upstab,health upgrades, strength upgrades, magic upgrades...etc). The first two levels are the scenes of an outside zones, (I can imagine the future levels being in castles etc..). Sort of like Binding of Isaac each play through is almost the start of a new one such that you start out with basic powers. However, the game would unlock new characters based on points gained, tasks done, game beat? etc...

    Monsters generally got harder, but I can imagine different monsters in future levels. The end level bosses are random except maybe the last boss. The idea for powerups can be endless. The characters or levels were what's represented in my dream but that can easily be changed. Maybe enforce that all monsters be killed before moving to another section on the screen? Etc...
     
  2. X_XSlashX_X

    Member X_XSlashX_X GBAtemp Regular

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    I gotta admit that's a pretty f***ing awesome dream right there. And actually sounds like a good game.
     
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  3. Sora de Eclaune

    Member Sora de Eclaune Baby squirrel, you's a sexy motherfucker.

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    Oh great, now I'm hyped up over a game that doesn't exist.
     
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  4. AceWarhead

    Member AceWarhead "Must Construct Additional Pylons"

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    Ugh, now how can we make this happen...
     
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  5. Janthran

    Member Janthran Solarian

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    What pills did you take that night? :O
     
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  6. ShinyLatios

    Member ShinyLatios Local "That Guy"

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    good question. I could use some :P
     
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  7. Zetta_x
    OP

    Member Zetta_x The Insane Statistician

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    Haha, I wish I had some type of game programming skills
     
  8. The Milkman

    Member The Milkman GBATemp's Official Asshat Milkman

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    Sounds cool, don't hear many game ideas on here.
     
  9. The Masked Man

    Newcomer The Masked Man Advanced Member

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    I love the bit about the powerups, since I tend to eat that shit up.
    Sounds fun.
     
  10. thiefb0ss

    Member thiefb0ss GBAtemp Regular

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    My friend and I were making a game. But then we took an arrow to the knee.
     

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