Hello I'm Just Wondering If It's Possible To Make Discord For Wii U As A Wad File Without Going To Discord,com On The Browser. I Ask This Because You Can Get Discord On A 3DS ( Any Kind ) And It Works Fine Until You Join A Group.
It's a homebrew..And there is no fix from discord?
The Wii U is a dead platform. It was a bad console that sold poorly and has a ridiculous, enormous resistive touch tablet in the box. It's slow, weak, it's best games are being ported to the Switch, and the PC exists - it can run emulators better.
Who would bother to make a Discord client for Dead Platform #2957? Is someone going to make one for the original Xbox too?
Vita is all that you said and still gets plenty of homebrew support
The Wii U may have been a console with horrible sales (like Vita), but it does not mean that it has not had its good points, there are several aspects in it that I think even better than the Switch, good and was the island where franchises like Splatoon were born
It is not because the Wii U has weak sales that it is a bad console, it is a console with a lot of potential and that little by little has brought the interest of some people, I know several people who bought the Wii U recently for being a cheap alternative to play Zelda Breath of the Wild, Bayonetta 2, Mario Kart 8, Donkey Kong Tropical Freeze and also be able to play games that were not ported to the Switch as the first Splatoon, Super Mario 3D World, Pikmin 3 and Xenoblade X
It was also the people who buy it for being an interesting and cheap machine for emulation, since it is possible to play from Game Cube and PSP to SegaCD and Nintendo DS on Wii U, depending on what you want, here in Brazil is worth much more buy a Wii U unlocked than a Nintendo Switch (is it an absurd price difference between 800 R$ ( Wii U ) and 2000 R$ ( Nintendo Switch ) )
My point is, it's not just why a console sold badly or failed or ''died'' which means it's a bad console with no good games or no more people with an interest in it, There are still a lot of people interested in new Homebrews for Wii U and news for the same, I could see well this in the topic of Retroarch and PPSSPP where people are waiting for updates until today
If it followed your logic, Dreamcast and Vita would not receive attention until today.
PS: Sorry for my english, Brazilian here
Well that's just, like, your opinion maaan (etc etc) - I think you'll find that the Dreamcast still gets work done on it because of how special it is, being basically the first console to be blown open wide enough for homebrew devs to have a field day on it, and also largely due to it being Sega's last console. But mainly my first point: a community was formed around development on that machine that the Wii U simply never got, one enthusiastic enough to continue today on, even when there's so many other options to work with (something else going against the Wii U)The Dreamcast was a special console, with a constant flow of major, high quality releases throughout its life. Decisions Sega made prior to the Dreamcast led to the failure of the system in terms of sales, but the attention and energy and actual developer support was always far beyond what the Wii U got. I'll take one Shenmue over an endless series of boring sequels to tired franchises and typical Nintendo kiddie fare. I'll take the rest of the lineup over Bayonetta and Splatoon and Xenoblade. There is no competition in library strength - the Dreamcast had a stronger third party library on launch day than the Wii U ever had.
Well that's just, like, your opinion maaan (etc etc) - I think you'll find that the Dreamcast still gets work done on it because of how special it is, being basically the first console to be blown open wide enough for homebrew devs to have a field day on it, and also largely due to it being Sega's last console. But mainly my first point: a community was formed around development on that machine that the Wii U simply never got, one enthusiastic enough to continue today on, even when there's so many other options to work with (something else going against the Wii U)
But aside from that you're right of course: Vita of course being a far more attractive proposition than the underpowered, unpopular Wii U (OP do a google on just how poor the CPU in the Wii U is, then notice it's also based on ppc architecture...) Frankly aliaspider and the rest of the libretro team deserve a medal for the work on Wii U Retroarch - we should just be happy we got that...
Well that's just, like, your opinion maaan (etc etc) - I think you'll find that the Dreamcast still gets work done on it because of how special it is, being basically the first console to be blown open wide enough for homebrew devs to have a field day on it, and also largely due to it being Sega's last console. But mainly my first point: a community was formed around development on that machine that the Wii U simply never got, one enthusiastic enough to continue today on, even when there's so many other options to work with (something else going against the Wii U)
But aside from that you're right of course: Vita of course being a far more attractive proposition than the underpowered, unpopular Wii U (OP do a google on just how poor the CPU in the Wii U is, then notice it's also based on ppc architecture...) Frankly aliaspider and the rest of the libretro team deserve a medal for the work on Wii U Retroarch - we should just be happy we got that...