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What about other devs ?Yeah, he has zero interest, so...yeah...it's just the way he does things.
I also would prefer support for Wii U in Dolphin.I'd prefer dolphin to have wii u support. The Wii u is still based on GameCube's architecture, so...
But i'd be fine with a separate emulator as well.
but.. first of all they need to have proper success in Wii u emulating..
I'd prefer dolphin to have wii u support. The Wii u is still based on GameCube's architecture, so...
But i'd be fine with a separate emulator as well.
but.. first of all they need to have proper success in Wii u emulating..
No interest. Read the thread again, the stuff announced in this thread is completely useless for actual WiiU emulation.Has anyone tried working with the dolphin devs or they have no interest?
One solution for everything is actually very good idea . Dolphin has pretty good features and GUI already so it would be better than trying to create emulator from nothing still if devs dont want to emulate Wii U thats to bad but no one else has comparable experience with emulating this CPU architecture.Not really, but okay. They have a semi-mainstream GPU now, they're using eMMC for the most part, all the modules like the DVD drive are changed, and the GamePad is different enough that it's not worth anyone's time bloating Dolphin with more stuff that would slow it down. I honestly see no reason to try to do more with Dolphin then is already being done. You don't need a one-stop-solution for everything, that'd be a challenge in itself making them all work at the same efficiency. Do you want to bloat Dolphin with one more system-worth of emulation or do you want a seperate one that actually runs decently on a good computer?
They can do Wii U emulation in separate core/module in Dolphin it may even be faster than wii emulation if it will support more cores.It's not that they shouldn't/couldn't use code from Dolphin, it's just that the rewrites needed for the majority of the program wouldn't be a good idea being kept in dolphin. You'd be better off using the base code of dolphin for all the powerpc instructions and such and then build up from there with the new hardware in mind.
Good GUI for one and skilled and experienced developers for two.Lakum: So what in your opinion would be the advantage of WiiU emulation in Dolphin if it's all in a separate module?
Which parts of the Dolphin GUI can be reused for a WiiU emulator? Why would experienced developers be more likely to work on a separated WiiU emulation module in Dolphin than to work on a separate WiiU emulator?Good GUI for one and skilled and experienced developers for two.
One solution for everything is actually very good idea . Dolphin has pretty good features and GUI already so it would be better than trying to create emulator from nothing still if devs dont want to emulate Wii U thats to bad but no one else has comparable experience with emulating this CPU architecture.
As was pointed by others in this thread differences are not that big, GPU is different but CPU architecture is very similiar and can run wii software natively.Then make a frontend for all emulators if you want that. Problem solved.
A new emulator is more likely due to major hardware differences, and even software.
Yes obviously but still not every emulator has good GUI.The GUI? That's the easiest part to make! At least when it comes to Wii U emulation!
As was pointed by others in this thread differences are not that big, GPU is different but CPU architecture is very similiar and can run wii software natively.
The GUI? That's the easiest part to make!
Wow yeah, why hasn't anyone discussed HLE at all in this thread? There's totally no reason to go for brutally accurate emulation when we can get everything 99% working with a way lower requirement for hardware.For a Wii U emulator, it's highly likely that no hardware other than the Espresso would need to be emulated at all. Since Wii U applications access hardware through the Cafe OS libraries, rather than directly accessing hardware or IOS on the Wii, an emulator could just redirect Cafe OS calls into the emulator itself and provide the required functionality.