Hacking Wii U support in Dolphin

  • Thread starter Thread starter CarlKenner
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Hello. On Windows8, Visual Studio 2013 cannot correctly compile Dolphin. Could anyone make available a link -> a compiled version of DolphinWiiU on a file hoster like Mediafire/4shared/MEGA... ? Thanks in advance.

Worked fine for me, you just have to change the setting from Debugx86 to x64 and it'll work.
 
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There's a bug in the x86 version of Dolphin (not my fault) that stops it from building. x86 (32 bit) is no longer supported by the dolphin team because everyone has a 64 bit processor and the performance of emulators like Dolphin is so much better on 64 bit, but people still kept running the 32bit version on 64bit OS.

I recommend building Release x64. Anything else is horribly slow.
 
It is very likely you will need a e7 processor and at least two GTX titan graphic card to run in 1080p, 60 fps with lowest quality
 
I got it to load Wii U .RPX files, sort of. You can view them in the debugger (-d command line option), but it's very hacky. The Wii U memory layout is a bit different, so I just temporarily hacked the Wii to have more RAM. Some of the function names don't show up, I don't know why, and some of the assembly operands are missing an extra named offset. Anyway, for now it emulates a few instructions and then it crashes.
Very slowly making progress.
 
It is very likely you will need a e7 processor and at least two GTX titan graphic card to run in 1080p, 60 fps with lowest quality

It is very likely that we won't even see Wii U emulation running games at all in the next 8 or 10 years.
 
It is very likely that we won't even see Wii U emulation running games at all in the next 8 or 10 years.

Is it that hard to understand emulation isn't only "hurr durr run gaemz"? It's pointless to speak about running games now and in this thread. This thread was made to log small steps towards wiiU emulation, like decrypting the partitions, getting the debugger to work etc. etc. It definitely won't help anything if you start spewing random "required" specs (looking at you, Yil).

Anyway, good luck CarlKenner and even if you don't get full emulation running in the end, your code can definitely be useful :)
 
Is it that hard to understand emulation isn't only "hurr durr run gaemz"? It's pointless to speak about running games now and in this thread. This thread was made to log small steps towards wiiU emulation, like decrypting the partitions, getting the debugger to work etc. etc. It definitely won't help anything if you start spewing random "required" specs (looking at you, Yil).
That's basically exactly what I was saying when I made that reply. I specifically said "we won't see Wii U emulation running games." So it's useless talking about it.
 
OK, I fixed the bug. I was using the compressed section size instead of the decompressed section size. Now it shows all the symbols. You need to use a DEBUG build of the .rpx file, because the NDEBUG builds have no symbols.
 
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