Homebrew Wii U Homebrew without Gamepad

Would you like to be GamePad free?


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huma_dawii

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then, it's probably based on the library that was used kinda like how some older wii homebrew can't work with motion plus. I don't know when the pro controller came out, but it may be possible to recompile the homebrew assuming that this library exists.

That is the goal if you read the main post. It states that most homebrew is open source and what needs to be done is to implement the padscore.rpl library to whatever homebrews we have, the problem is that i have no idea about coding. F
 

godreborn

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I had some photos of mocha compiling, but they're no longer available. they were in my wii u tutorials thread on psx place. there were a couple problems with it, so I don't know if it was compiling correctly or if it was a bug with the latest mocha. it worked though.

--------------------- MERGED ---------------------------

Pinky's Wii-U Tutorials that post and the one below it mention the weird issue I had with it. I never asked if it was a bug, but I think that's what it was.
 

jacobsson

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Nice thread!
Finally got my devkitPro up and running and managed to build a couple of apps from source.
I've been looking into the padscore-lib, while it looks pretty straight forward I can't for the life of me get any controllers to connect to it so I can read their button-registers. The raedijng the gamepad is super-easy though.

If anyone have a straight forward example of how I use the padscore-lib I'd really really appreciate it so finally can't mod some homebrew for us!
 
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huma_dawii

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Nice thread!
Finally got my devkitPro up and running and managed to build a couple of apps from source.
I've been looking into the padscore-lib, while it looks pretty straight forward I can't for the life of me get any controllers to connect to it so I can read their button-registers. The raedijng the gamepad is super-easy though.

If anyone have a straight forward example of how I use the padscore-lib I'd really really appreciate it so finally can't mod some homebrew for us!

Mind attaching some code here?
 
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MikaDubbz

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https://gbatemp.net/threads/create-forwarder-for-wii-u-homebrew-apps.489707/
http://www.wiiubru.com/appstore/channels/
the only ones i can find all ready to go are loadiine and retroarch. what other homebrews are you trying to launch?

I've created a forwarder channel for sign_c2w_patcher, you just launch it, then it boots you right back to the Wii U menu and you've got overclock enabled for vWii emulators like WiiSXR and Wii64 Rice, simple as that. I don't readily share the channel, because I created it with the Haxchi method, meaning I used the DS title Kirby Canvas Curse US and if I shared it and someone who installed CBHC with US Kirby Canvas Curse, installed my Overclock channel, they'd brick.
 
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victorhidalgo

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Homebrew launcher navigation through Wii U Pro controller

https://github.com/dimok789/homebrew_launcher/issues/28
  • You can now press the + button on the GamePad to switch into DPAD mode.
  • In this DPAD mode, the GamePad's touch screen will stop responding, and a pointer will show up on screen. The user can then use the DPAD to move this pointer around on the screen, and use the A button to trigger an action.
  • Pressing + again will revert to touch screen mode.
  • Note that due to the way that this works, in DPAD mode, the actions of the DPAD and A buttons are overridden, so their previous actions will no longer work. However, in the case of HBL, this is not an issue.
  • The same process can be performed on Wii Remote controllers, which is useful for those who want to use a Wii Remote but do not have a functioning sensor bar.
  • Theoretically, users should also be able to use Classic Controllers and Wii U Pro Controllers in the same manner, however I am not in possession of these devices, and so cannot guarantee that this works.
  • I added a new image file which represents the GamePad's pointer icon.
https://github.com/dimok789/homebrew_launcher/files/1151621/homebrew_launcher.elf.zip

https://github.com/dimok789/homebrew_launcher/files/1151624/hblout.zip

Here's a channel version as well. Extract this archive and put the contents inside the sd:/install folder, and install them using WUPInstaller Y-Mod or WUPInstaller GX2.

Note that if you already have the Homebrew Launcher channel installed, you should uninstall it first, before installing my version, otherwise some weird caching issues may occur, resulting in the channel being broken.
 
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jacobsson

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A question regarding the WUP-installers, there are something like three different versions if I understand correctly (Y-mod, gx2, and ymod+gx2).

Is one superior to the others in terms of functionality?

I'm asking mainly because I really like the gx2 -version and it'd need multi controller support.
 
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huma_dawii

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A question regarding the WUP-installers, there are something like three different versions if I understand correctly (Y-mod, gx2, and ymod+gx2).

Is one superior to the others in terms of functionality?

I'm asking mainly because I really like the gx2 -version and it'd need multi controller support.

Some talented people is working on that. Stay tuned.
 
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huma_dawii

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Homebrew launcher navigation through Wii U Pro controller

https://github.com/dimok789/homebrew_launcher/issues/28
  • You can now press the + button on the GamePad to switch into DPAD mode.
  • In this DPAD mode, the GamePad's touch screen will stop responding, and a pointer will show up on screen. The user can then use the DPAD to move this pointer around on the screen, and use the A button to trigger an action.
  • Pressing + again will revert to touch screen mode.
  • Note that due to the way that this works, in DPAD mode, the actions of the DPAD and A buttons are overridden, so their previous actions will no longer work. However, in the case of HBL, this is not an issue.
  • The same process can be performed on Wii Remote controllers, which is useful for those who want to use a Wii Remote but do not have a functioning sensor bar.
  • Theoretically, users should also be able to use Classic Controllers and Wii U Pro Controllers in the same manner, however I am not in possession of these devices, and so cannot guarantee that this works.
  • I added a new image file which represents the GamePad's pointer icon.
https://github.com/dimok789/homebrew_launcher/files/1151621/homebrew_launcher.elf.zip

https://github.com/dimok789/homebrew_launcher/files/1151624/hblout.zip

Here's a channel version as well. Extract this archive and put the contents inside the sd:/install folder, and install them using WUPInstaller Y-Mod or WUPInstaller GX2.

Note that if you already have the Homebrew Launcher channel installed, you should uninstall it first, before installing my version, otherwise some weird caching issues may occur, resulting in the channel being broken.
The Homebrew Launcher can be used with PRO or Wii Mote, but that doesnt matter because you CANT use actual homebrew with PRO controller because this is a thing that has to be implemented individually.

--------------------- MERGED ---------------------------

Excellent! What else do we need that is really lacking controller support?
I have a whole list of "useful" homebrew that needs to be updated. Will add it here...
 
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