Homebrew Wii U Homebrew without Gamepad

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Would you like to be GamePad free?


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huma_dawii

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Okay people I think we need a Revolution... On Wii U's Homebrew library... All of the Homebrew is somehow stuck on the Wii U Gamepad and forces you to use it... Heck even Haxchi is doomed to GamePad dependencies. (You can make it not GamePad dependant).

Is anyone aware of this huge problem can't we all get together to make the Wii U great again? We need to implement padscore library to all of the important Homebrew on Wii U... To make it compatible with Wii U Pro Controller and Wii Motes...

I swear I would attempt to do it if I had the knowledge.

I hope someone reads this seriously and thinks about it and not just laughts on my crazy suggestion.

Good day.

EDIT:

My prayers have been answered, thank you so much @GaryOderNichts for doing this!
https://gbatemp.net/threads/homebrew-controller-mods-use-homebrew-gamepad-free.563011/#post-9023327
 
Last edited by huma_dawii,
Thing is the whole system is built around the gamepad

What would be the utility of updating software for a dead console so that it doesn't use the console's defining feature?

I mean without the gamepad you cannot even play most games

I think he's looking for more of an addition instead of a straight up substitution. Like keep Gamepad functionality, but allow for other controllers as well. That's frankly how all Wii U homebrew should be developed. I will agree it is a bit late in the game to start implementing that for some homebrew. Like I installed Haxchi and CBHC so long ago and never need to use those programs again that I couldn't care less if they got extra controller options at this point.
 
Okay people I think we need a Revolution... On Wii U's Homebrew library... All of the Homebrew is somehow stuck on the Wii U Gamepad and forces you to use it... Heck even Haxchi is doomed to GamePad dependencies. (You can make it not GamePad dependant).

Is anyone of the big catchs like @Maschell @FIX94 @crediar @dimok aware of this huge problem can't we all get together to make the Wii U great again? We need to implement padscore library to all of the important Homebrew on Wii U... To make it compatible with Wii U Pro Controller and Wii Motes...

I swear I would attempt to do it if I had the knowledge.

I hope someone reads this seriously and thinks about it and not just laughts on my crazy suggestion.

Good day.

Maybe your Idea can save an actual disassembled black Wii U.:)
 
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Thing is the whole system is built around the gamepad

What would be the utility of updating software for a dead console so that it doesn't use the console's defining feature?

I mean without the gamepad you cannot even play most games
Most of the games can be played with a Pro controller... But the idea isnt to replace the GamePad. The idea is to add support for other controllers since it's ridiculous that a console like the Wii U having so much compatibility has to be doomed to the mandatory use of the GamePad!

The thing is, I know several people that somehow got a Wii U without a GamePad because they bought second hand or it was dirt cheap... So there is a market out there that will appreciate this addition to the Homebrews :)

Edit: here is this information:


https://wiiubrew.org/wiki/Padscore.rpl
 
Last edited by huma_dawii,
Most of the games can be played with a Pro controller... But the idea isnt to replace the GamePad. The idea is to add support for other controllers since it's ridiculous that a console like the Wii U having so much compatibility has to be doomed to the mandatory use of the GamePad!

The thing is, I know several people that somehow got a Wii U without a GamePad because they bought second hand or it was dirt cheap... So there is a market out there that will appreciate this addition to the Homebrews :)

Edit: here is this information:


https://wiiubrew.org/wiki/Padscore.rpl

Dude the WiiU without a gamepad is WORTHLESS (actual electronics-junk if you wanna call it like that xD), why is it so hard to understand that?

I'll explain why, ok? So you ever heard of "firmware-update"? Yeah, sure you have. Every electronic device today has to be updated. This is a chip usually located in the smartphone/tablet/mainboard or in the console itself.

Well: NOT the case in WiiU ! The WiiU console-mainboard itself doesn't contain the firmware-chip, the hell the WiiU's motherboard doesn't even contain a "chipset" (North/Southbridge), it just contains a 3-core ppc-cpu, a double gpu, a sound-chip (bc to wii/gc) & ram & some flash for both Wii & WiiU-mode & another flas for WiiU's OS. It's a console, where the controller itself contains a big part of the security & thus it acts more like a "hub". This hub enables you to directly talk with the console's processor, which then activates the security-processor on the mainboard (on Gpu-Die of WiiU's Mcm). This hub on WiiU's gamepad contains 3 cpus itself!


So this means: A WiiU without the gamepad cannot be updated! Why? Well, you can't update a firmware, which doesn't exist!

The WiiU's firmware is very, very complex, since it doesn't just contain regular typical flash-routines. It's all stored in this 32 mbytes giant- gamepad's chip. This chip e.g. also contains the "tv-models" which you can use the infrared-communication for (tv-remote).

You cannot update a WiiU or access it's settings without a gamepad. There's a work-around that lets you allow accessing settings, but you still cannot update the WiiU.

And like allways: a non-updated device is useless in today's complex world. Everything today relies on updates. Outdated browsers can't work correctly. And non-updated firmware can produce problems too.

The WiiU's gamepad contains 3 small cpus. One is for flashing firmware (8-bit, something like 12 mhz i heard xD), one is for gamepad's communication & security (cortex m3) & another one controls bluetooth, NFC-chip & other stuff of gamepad's functions!


So in the end if you buy a WiiU-console without buying the absolutely necessary gamepad, is like buying a smartphone without a charger. Or a Nintendo Switch without necessary for many games Joyconns.lol

Since lots of security is running in the gamepad, you can't access the shop via pro-controller/Wiimote etc.

Only the gamepad contains the necessary security/hardware to be capable of talking with the security hardware of WiiU-console. So it's just understandable you can't buy games with no security active.

Since the Main-cpu of WiiU isn't that complex to handle all security (it's an old design after all, no AES or no other 2010's stuff is embedded here). The latest i found out, is the main-cpu of WiiU handles filesystem-encryption. However i reckon the PowerPC just communicates with some encryption-chip.

But when you buy something in the shop, it's a lot more security necessary, than just encrypting the filesystem. Thus the WiiU gamepad itself is some kind of OTP/security-system itself. This allows the user to operate on a secure level to aquire games, buy dlc, or buy even time-based licences or do other security-related stuff such as using some apps which need security.

So yeah, it's guessed whenever you access the eshop, the gamepad's cpu is talking with the PowerPc of the console. The PowerPC downloads the data. But the gamepads sends the signal to the PowerPC for the "OK" & it makes sure the user is allowed to download ;).

So when you start the eshop, the PowerPC constantly talks with the gamepad's cpu. This is how token-security works on WiiU. Whenever you buy something you get a licence, remember? Well, the WiiU's main-cpu isn't modern, the PPC "G3" is from ~2003. So OF COURSE part of security has to run on modern Arm Cortex-stuff. Since you can be sure it's not the 8bit-cpu of the gamepad which talks with the fast cpu in the WiiU-console itself.
 
Dude the WiiU without a gamepad is WORTHLESS (actual electronics-junk if you wanna call it like that xD), why is it so hard to understand that?

I'll explain why, ok? So you ever heard of "firmware-update"? Yeah, sure you have. Every electronic device today has to be updated. This is a chip usually located in the smartphone/tablet/mainboard or in the console itself.

Well: NOT the case in WiiU ! The WiiU console-mainboard itself doesn't contain the firmware-chip, the hell the WiiU's motherboard doesn't even contain a "chipset" (North/Southbridge), it just contains a 3-core ppc-cpu, a double gpu, a sound-chip (bc to wii/gc) & ram & some flash for both Wii & WiiU-mode & another flas for WiiU's OS. It's a console, where the controller itself contains a big part of the security & thus it acts more like a "hub". This hub enables you to directly talk with the console's processor, which then activates the security-processor on the mainboard (on Gpu-Die of WiiU's Mcm). This hub on WiiU's gamepad contains 3 cpus itself!


So this means: A WiiU without the gamepad cannot be updated! Why? Well, you can't update a firmware, which doesn't exist!

The WiiU's firmware is very, very complex, since it doesn't just contain regular typical flash-routines. It's all stored in this 32 mbytes giant- gamepad's chip. This chip e.g. also contains the "tv-models" which you can use the infrared-communication for (tv-remote).

You cannot update a WiiU or access it's settings without a gamepad. There's a work-around that lets you allow accessing settings, but you still cannot update the WiiU.

And like allways: a non-updated device is useless in today's complex world. Everything today relies on updates. Outdated browsers can't work correctly. And non-updated firmware can produce problems too.

The WiiU's gamepad contains 3 small cpus. One is for flashing firmware (8-bit, something like 12 mhz i heard xD), one is for gamepad's communication & security (cortex m3) & another one controls bluetooth, NFC-chip & other stuff of gamepad's functions!


So in the end if you buy a WiiU-console without buying the absolutely necessary gamepad, is like buying a smartphone without a charger. Or a Nintendo Switch without necessary for many games Joyconns.lol

Since lots of security is running in the gamepad, you can't access the shop via pro-controller/Wiimote etc.

Only the gamepad contains the necessary security/hardware to be capable of talking with the security hardware of WiiU-console. So it's just understandable you can't buy games with no security active.

Since the Main-cpu of WiiU isn't that complex to handle all security (it's an old design after all, no AES or no other 2010's stuff is embedded here). The latest i found out, is the main-cpu of WiiU handles filesystem-encryption. However i reckon the PowerPC just communicates with some encryption-chip.

But when you buy something in the shop, it's a lot more security necessary, than just encrypting the filesystem. Thus the WiiU gamepad itself is some kind of OTP/security-system itself. This allows the user to operate on a secure level to aquire games, buy dlc, or buy even time-based licences or do other security-related stuff such as using some apps which need security.

So yeah, it's guessed whenever you access the eshop, the gamepad's cpu is talking with the PowerPc of the console. The PowerPC downloads the data. But the gamepads sends the signal to the PowerPC for the "OK" & it makes sure the user is allowed to download ;).

So when you start the eshop, the PowerPC constantly talks with the gamepad's cpu. This is how token-security works on WiiU. Whenever you buy something you get a licence, remember? Well, the WiiU's main-cpu isn't modern, the PPC "G3" is from ~2003. So OF COURSE part of security has to run on modern Arm Cortex-stuff. Since you can be sure it's not the 8bit-cpu of the gamepad which talks with the fast cpu in the WiiU-console itself.
"a non-updated device is useless in today's complex world."

The Wiiu is a dead console no longer receiving updates anyways

The main reason this won't happen imo is simply the scene is dead and there is lack of interest. People without a gamepad should simply buy one.
 
"a non-updated device is useless in today's complex world."

The Wiiu is a dead console no longer receiving updates anyways

The main reason this won't happen imo is simply the scene is dead and there is lack of interest. People without a gamepad should simply buy one.

The problem isn't updates alone. Everything you buy or download, yes even on homebrew as well has to rely on security.Which is why Homebrew-apps don't work without a gamepad. You'd had to program a completely new shop if you wanted to download something with no security ;)

Cemu doesn't emulate this, btw. No security there. The WiiU simply isn't a Wii which let's you open eshop with a standard, "no security"-controller.

So the question only comes down to "When will people program an own shop, in which they can offer software, to download directly without the security?"

And the answer is: NEVER. It's not just a time-problem. the problem begins with: Have people ever programmed an own shop? I doubt it. And that is reason it won't happen here.

What might be possible though: Re-program Miiverse (getting it to run), then let it allow downloading custom files instead of text, videos or graphics/drawings.

Miiverse can run without the gamepad. And it can stream/download any data, if you make admin-settings. It works via P2P. Every WiiU can be a client or a server.
 
Dude the WiiU without a gamepad is WORTHLESS (actual electronics-junk if you wanna call it like that xD), why is it so hard to understand that?

I'll explain why, ok? So you ever heard of "firmware-update"? Yeah, sure you have. Every electronic device today has to be updated. This is a chip usually located in the smartphone/tablet/mainboard or in the console itself.

Well: NOT the case in WiiU ! The WiiU console-mainboard itself doesn't contain the firmware-chip, the hell the WiiU's motherboard doesn't even contain a "chipset" (North/Southbridge), it just contains a 3-core ppc-cpu, a double gpu, a sound-chip (bc to wii/gc) & ram & some flash for both Wii & WiiU-mode & another flas for WiiU's OS. It's a console, where the controller itself contains a big part of the security & thus it acts more like a "hub". This hub enables you to directly talk with the console's processor, which then activates the security-processor on the mainboard (on Gpu-Die of WiiU's Mcm). This hub on WiiU's gamepad contains 3 cpus itself!


So this means: A WiiU without the gamepad cannot be updated! Why? Well, you can't update a firmware, which doesn't exist!

The WiiU's firmware is very, very complex, since it doesn't just contain regular typical flash-routines. It's all stored in this 32 mbytes giant- gamepad's chip. This chip e.g. also contains the "tv-models" which you can use the infrared-communication for (tv-remote).

You cannot update a WiiU or access it's settings without a gamepad. There's a work-around that lets you allow accessing settings, but you still cannot update the WiiU.

And like allways: a non-updated device is useless in today's complex world. Everything today relies on updates. Outdated browsers can't work correctly. And non-updated firmware can produce problems too.

The WiiU's gamepad contains 3 small cpus. One is for flashing firmware (8-bit, something like 12 mhz i heard xD), one is for gamepad's communication & security (cortex m3) & another one controls bluetooth, NFC-chip & other stuff of gamepad's functions!


So in the end if you buy a WiiU-console without buying the absolutely necessary gamepad, is like buying a smartphone without a charger. Or a Nintendo Switch without necessary for many games Joyconns.lol

Since lots of security is running in the gamepad, you can't access the shop via pro-controller/Wiimote etc.

Only the gamepad contains the necessary security/hardware to be capable of talking with the security hardware of WiiU-console. So it's just understandable you can't buy games with no security active.

Since the Main-cpu of WiiU isn't that complex to handle all security (it's an old design after all, no AES or no other 2010's stuff is embedded here). The latest i found out, is the main-cpu of WiiU handles filesystem-encryption. However i reckon the PowerPC just communicates with some encryption-chip.

But when you buy something in the shop, it's a lot more security necessary, than just encrypting the filesystem. Thus the WiiU gamepad itself is some kind of OTP/security-system itself. This allows the user to operate on a secure level to aquire games, buy dlc, or buy even time-based licences or do other security-related stuff such as using some apps which need security.

So yeah, it's guessed whenever you access the eshop, the gamepad's cpu is talking with the PowerPc of the console. The PowerPC downloads the data. But the gamepads sends the signal to the PowerPC for the "OK" & it makes sure the user is allowed to download ;).

So when you start the eshop, the PowerPC constantly talks with the gamepad's cpu. This is how token-security works on WiiU. Whenever you buy something you get a licence, remember? Well, the WiiU's main-cpu isn't modern, the PPC "G3" is from ~2003. So OF COURSE part of security has to run on modern Arm Cortex-stuff. Since you can be sure it's not the 8bit-cpu of the gamepad which talks with the fast cpu in the WiiU-console itself.

I dont understand, isnt this a challenge? to make the Wii U work without the "core" feature of it?

EDIT: I highly doubt the Gamepad has "firmware blocking" instructions in it...
 
Last edited by huma_dawii,
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I dont understand, isnt this a challenge? to make the Wii U work without the "core" feature of it?

No, since you'd still not had the firmware. It's a hardware-problem. No PRO CONTROLLER or Wiimote contains the WiiU's firmware-update-chip or the necessary 3 cpus.
It's a thing of cost. The WiiU Pro-controller would cost ~100€/$ if it would contain this big gamepad-chip, necessary connections & the big firmware-chip. Do you know how pricey 32-mbyte firmware-chips are?

The WiiU Pro-Controller is the bare minimum to run some games. Not more, not less.

And to open eshop or do other security-stuff you have to have security hardware.

In order to "circumvent" this you have to to re-program Miiverse (which can deliver ALL DATA, no matter which format, which is why you can stream even ppc-exe-files via internet & then execute them to see if your program works) =) re-programming Miiverse requires some patching & manual changes of files.
This is easy to do!

Or: You program your OWN SHOP which doesn't require any security unlike "Nintendo eshop". Problem? Never has anybody done such a thing before. Thus very unlikely to happen...
 
This would be amazing, although just for playing ds games. I can't stand using the Wii u gamepad for ds emulation. It would be so much more comfortable with a Wii u pro controller. There just isn't a easy way around it.
 
I thought that this was possible through the meta.xml. that file defines what controllers work with the app. I don't know if it works for everything, but it does work for a lot of it. the controllers are paired to numbers. I don't remember what goes to what though.
 
yeah, I think they have to be forwarders. the meta.xml in the wiiu/apps folder isn't the same as the one installed on to the system. I've forgotten which value needs to be changed, but it's supposed to work.
 
Forwarders of games installed in on the menu? WTF

it doesn't necessarily have to be a forwarder. the game or app just needs to be installed, because the meta.xml is in the game's folder in the meta folder. I think the value that needs to be changed is: <drc_use
 
it doesn't necessarily have to be a forwarder. the game or app just needs to be installed, because the meta.xml is in the game's folder in the meta folder. I think the value that needs to be changed is: <drc_use

But what i want is not even for games, is for homebrews! And homebrew apps live inside the homebrew launcher
 
but is the homebrew launcher governing what the apps are using as a controller? I know there's a gamepad less homebrew launcher you can install. I never bothered to get it, but it's out there. I'm assuming that it's one with that change already built in.
 
but is the homebrew launcher governing what the apps are using as a controller? I know there's a gamepad less homebrew launcher you can install. I never bothered to get it, but it's out there. I'm assuming that it's one with that change already built in.

NOPE, that is not how this works.. no app launched with the DPAD HBL works with Pro controller, that is something that needs to be built in every homebrew... hence this thread is here xD
 
then, it's probably based on the library that was used kinda like how some older wii homebrew can't work with motion plus. I don't know when the pro controller came out, but it may be possible to recompile the homebrew assuming that this library exists.
 

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