Hacking Wii U Hacking & Homebrew Discussion

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Could someone make an instruction about how to easy host a page with the browser exploit on a computer? That would be great :)

I actually am working on a tutorial for exactly that right now! I'll PM you my tutorial when it's done (this evening or tomorrow morning). Which operating system will your host computer use? If you're using Windows, then look up Internet Information Server (IIS) or Mongoose in the mean time. For Mongoose, put the webpages in the same folder as the mongoose.exe. For IIS, put the webpages in "C:\inetpub\wwwroot".
 
I actually am working on a tutorial for exactly that right now! I'll PM you my tutorial when it's done (this evening or tomorrow morning). Which operating system will your host computer use? If you're using Windows, then look up Internet Information Server (IIS) or Mongoose in the mean time. For Mongoose, put the webpages in the same folder as the mongoose.exe. For IIS, put the webpages in "C:\inetpub\wwwroot".


thank you :)
and yes, i'm using windows
 
Awesome stuff, I never post anymore but this is worth it.
The dev's have outdone themselves with this, imho. Everyone else even the few labeled as annoying have kept the interest up and the hype will now grow.
I expect as usual the excellent members here will no doubt have tutorials and tools to help with all of this once it comes of age.

I have a couple of non tech questions that may open a can of tech but anyway.

In testing has there been a large pool of games tested ? If so roughly how many have had a replaced file and ran fine ?
So is it the same method for all games, or a lot of adjusting ?

For people without the internet, can a local html be ran, for the hack ? (It was possible for the Wii to run from SD as long as the name of the file was correct)

I have more questions and some a little tech that I'll just wait and see.

A question anyone digging in games can answer next, found any cool files that do "stuff" (think embedded emu on SSBB on Wii)
I'm not familiar with WiiU cause my drive is dead and I cant seem to get it cleaned or fixed in the UK, but once this takes off, I will need to just get another, because this is super cool. I do know a thingy majigy or two about the Wii, and I put the monkey in common key ;)

Anyway, great stuff to everyone involved including those behind he scenes with no mention, like partners and wives, moms and pops who put up with all this ;)
 
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It should work with any game you can run since instead of branching to the main() function of the program it jumps to your code, runs it (to start a server or w/e) and THEN jumps to main, so it's almost exactly like Riivo in that it loads before booting the game and redirects files. We don't have access to many games through the few of us working on it (along with only being able to run games up to 5.1.0 which means we can't do anything with Smash until we make a new Webkit exploit). We also don't have many file formats ripped apart, so we can't view much.
Side note: it should work with both discs and downloadable titles because it just replaces the call to main. As long as you can run the game you can use it. It also means we can't access the code portion of any game unless we hack in something.
 
I tried the NWP method of blocking updates. When I try to connect to my python server (on the same network) it throws 112-1007. Ideas?
 

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