Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
  • Start date Start date
  • Views Views 5,120,847
  • Replies Replies 21,104
  • Likes Likes 29
The source for the server side. And the source for the 5.0.0 and 4.1.0 apps. It's useless for 5.3.2.
 
Anyone trying to use Cafiine, think about how Gecko is setup.

We basically have:

pyGecko->TCP Gecko :)
pyGecko->pyGecko IDLE :)
pyGecko->Cafiine Server :(

And dont have:

Cafiine->Cafiine Server :)

Please note however, that server source is old and will probably be deprecated in the future. I think that was what was said a hundred or few pages ago.
 
I would call the part that runs on the PC the gecko codehandler...
pyGecko is NWP's PC side thing, and is called that because it is written in Python.
 
  • Like
Reactions: wj44
how to compile it ?

and there are no linux application in this library.

but pyGecko have to be compilated and hosted localy,and I think it is for windows...
 
I'm a new in linux domain.but how to launch the python file?
Open a Terminal, enter:
Code:
python
then drag the file and drop it in the terminal and press Enter.

If you enabled the execution of executable scripts, you can just double click the file.
 
[QUOTE="nastys
If you enabled the execution of executable scripts, you can just double click the file.[/QUOTE]
and how to enable hem?(sorry for all the question)

and what .py file I have to lauch?
 
Ubuntu

and what .py file I have to lauch?
Screenshot from 2015-08-22 00:50:12.pngScreenshot from 2015-08-22 00:51:03.pngScreenshot from 2015-08-22 00:51:45.pngScreenshot from 2015-08-22 00:52:21.png Screenshot from 2015-08-22 00:52:58.png
I don't know exactly how to use pyGecko...
I'm going to look at the source and try to write some documentation...
 
Very very cool, excited to go and pick and tweak around with some code now.

However, the loader.h shows the Kernel exploit doesn't work on 2.1.0.
Is there still a development on that FW? Or are you guys done on working on Kernel exploits for a while? :P (As there is a place holder code for it.)

If so, I guess updating to 3.0.0 shouldn't be too bad...
Should I even bother trying to dump the FS and try to load it up with this kind of Kernel access? (EmuNand)

And unlike the GC to Wii library transition, there aren't any easy to play with graphical libs to talk to, right?


Edit:

Is there a reason TCPGecko (dot net) cannot edit stuff in the system menu, so we can do (temporary) things like StarPatch/Preloader codes on the old Wii.
Or is it just how TCPGecko (dot net) was programmed to hook up with the WiiU only when a game title is launched?

We probably have the source code access to both server and client side of it, I guess taking a look can't hurt.
 
Last edited by Adr990,
Is there a reason TCPGecko (dot net) cannot edit stuff in the system menu, so we can do (temporary) things like StarPatch/Preloader codes on the old Wii.
Or is it just how TCPGecko (dot net) was programmed to hook up with the WiiU only when a game title is launched?
We probably have the source code access to both server and client side of it, I guess taking a look can't hurt.
Just how it's hooked up, you're looking at the coreinit patches, basically, if I'm doing my math right, it overwrites the blr of PPCMtpmc1 (PowerPC move to PMC 1 AFAIK), which is run every time a game launches. Cafiine can overwrite system menu after you go in and out of a game because it reloads it and runs everything through the FS functions we stole. However not everything uses the normal FS functions so still can't access every file yet even with Cafiine.
 
  • Like
Reactions: Adr990 and VinsCool

Site & Scene News

Popular threads in this forum