Why do we need the cafiine side of it so special? can you explain a bit please, whats the Cafiine all about? I dont know.The source for the server side. And the source for the 5.0.0 and 4.1.0 apps. It's useless for 5.3.2.

It's aleady been released, but it's still missing a GUI and it's undocumented...@NWPlayer123 ,when a linux and mac tcp gecko will be released?

it was layman's terms. But whatever. LolI would call the part that runs on the PC the gecko codehandler...
pyGecko is NWP's PC side thing, and is called that because it is written in Python.
You don't need to compile it, since it's written in Python.how to compile it ?
and there are no linux application in this library.
but pyGecko have to be compilated and hosted localy,and I think it is for windows...
Open a Terminal, enter:I'm a new in linux domain.but how to launch the python file?
python
and how to enable hem?(sorry for all the question)[/QUOTE][QUOTE="nastys
If you enabled the execution of executable scripts, you can just double click the file.

Good lord these basic questions.
We need a 'How to use a Computer' thread.![]()
true
Just how it's hooked up, you're looking at the coreinit patches, basically, if I'm doing my math right, it overwrites the blr of PPCMtpmc1 (PowerPC move to PMC 1 AFAIK), which is run every time a game launches. Cafiine can overwrite system menu after you go in and out of a game because it reloads it and runs everything through the FS functions we stole. However not everything uses the normal FS functions so still can't access every file yet even with Cafiine.Is there a reason TCPGecko (dot net) cannot edit stuff in the system menu, so we can do (temporary) things like StarPatch/Preloader codes on the old Wii.
Or is it just how TCPGecko (dot net) was programmed to hook up with the WiiU only when a game title is launched?
We probably have the source code access to both server and client side of it, I guess taking a look can't hurt.