Turning the volume higher than the firmware allows is generally a bad idea becauseDoesnt matter cause the 3DS audio jack isn't exactly studio-quality and you're not exactly using studio headphones.
DSTwo could very least support multiple high-quality formats, and allow you to turn the volume much higher than 3DS' firmare allows you.
iPod
seriously, the sound quality of these consoles is just terrible
you're better off with a cheap sansa clip
get a PSP, the sound chip really gets the job well done
The 3DS's sound player uses all of the 3DS's sound channels, the DSTwo one is limited by emulating the DS's sound chip.
tbh the DAC arm7 uses to generate waves, is not that different than waves handled by the 3DS sound chip. Sound channels are increased, though. this allows for a more "true" sound, that handles sound waves with ease (not that many sound wave losses, because more can be processed in different "threads")
the problem I see is the low sound output power *by motherboard design, electrically*, which if surpasses a certain level, clipping occurs because overdriven amplifier
It really doesn't matter, because DAC used in 3DS isn't exactly stellar.
Just grab a Sandisk Clip+ and put Rockbox on it.
For the price you pay, they are surprisingly very good (a lot of audiophile will recommend them). Lows and mids are rich and detailed. You can hear start and end of the pitch. High is a bit weak but still very enjoyable.Dang, I should get me one of those. Those look pretty cool for those who don't want to spend the money on an Apple product. The question is, how is the audio output (mids, highs, lows, etc)?
For the price you pay, they are surprisingly very good (a lot of audiophile will recommend them). Lows and mids are rich and detailed. You can hear start and end of the pitch. High is a bit weak but still very enjoyable.
Clip+ with Rockbox means better battery life and more EQ options.