Watch SpongeBob SquarePants on your N64!

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https://n64today.com/2020/03/11/spongebob-squarepants/

CrashOveride (the same person behind GoldenEye with Sonic Characters) converted seven episodes to the N64.
With a flashcart such as the EverDrive 64, you can watch them on an original N64 console.

CrashOveride had to tackle some hefty technical challenges just to get SpongeBob SquarePants to work on N64.
Each episode is around 32MB in size and includes full audio, it’s quite the achievement.
Both the video and audio had to be heavily compressed to achieve this.

how was this even possible?

The Nintendo 64 SDK includes an FMV framework called HVQM, developed around 1998. It is capable of full-color FMV, and can get very small for some videos.

was it hard to do? did it take very long creating this?

Answering both in one: The "hvqm2enc" encoder is absolute dogshit. It is VERY slow, and I'm rocking a Core i7. It also has a weird framelimit of around 1500 frames. As a result, the video was encoded at 10fps, in 7 parts. Then, I used a python script made by Zoinkity to merge the parts together into one HVQM file, then i compiled it with the premade sample code. Encoding took around an hour in total.

why are there 2 files in the zipped download?

There are two framebuffer options in the encoder: 16-bit RGBA, and 32-bit RGBA. 32-bit has more color depth, but I can't really tell the difference. I bundled both for the user to decide.


How can I watch SpongeBob SquarePants on my N64?

  1. Download the SpongeBob SquarePants converted ROM files
  2. Extract the files using 7-Zip (or another compatible file extractor program).
  3. Place each of the .N64 files on your EverDrive 64’s SD card.
  4. Re-insert your SD card into your EverDrive 64 and you’re good to go!
 

Alexander1970

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Thank you.:)

And now we have finally the Reason why the Nintendo 64 was not as successful as the PlayStation.:P:D
They should also work on any N64 Emulator,correct ?
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!