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A neat feature I must say. It'll probably lead into a new generation of forwarders though. If it's how I except, one will access their games through a .dol loader much like Waninkoko's ISO Loader. Then, like the ISOs, VC channel forwarders will be made or be able to be generated for particular VC/WW games. Seeing as we'll only be seeing the channels on the NAND and the game on the HDD, it'll be far more space efficient. Personally, I'd be all for a Majora's Mask Channel that takes up less than 5 blocks on my NAND.
I'm hoping that this new method will allow a broader variety of games to run for the Nintendo 64 engine, however, my realistic side is telling me that compatibility will drop. Probably about 85% of games will run, and every now and again there'll be a dud that just won't.
EDIT:I'll also expect a new generation of fancy GUI loaders too. USB Loader VC/WW GX anyone?
I'm hoping that this new method will allow a broader variety of games to run for the Nintendo 64 engine, however, my realistic side is telling me that compatibility will drop. Probably about 85% of games will run, and every now and again there'll be a dud that just won't.
EDIT:I'll also expect a new generation of fancy GUI loaders too. USB Loader VC/WW GX anyone?