r4loader.nds extlink is called nds.r4loader.nds.pikachu945 said:how do I use moonshell 2.10 to boot roms
I want to use r4loader.nds I do not know how to do
Xenon++ said:r4loader.nds extlink is called nds.r4loader.nds.pikachu945 said:how do I use moonshell 2.10 to boot roms
I want to use r4loader.nds I do not know how to do
MoonShell 2.10 rom loading requires installing Link Launcher. Please read ndslink/ndslink.ini
*snip As for loading Pokemon B/W, it probably works.kosta032 said:is it possible to use this to load pokemon black or white on a r4 III upgrade*snip
Xenon++ said:Though DSTT uses a slight different disk access, WoodDSTT shouldn't be so hard.
But WoodEX4/WoodM3/WoodDSTT requires the nds is completely defragmented as well as sav.
So check fragments using check disk or XenoFile and (if fragmented) defrag them (I recommend Piriform Defraggler).
In fact I have tested the version which allows fragmentation but it has very low compatibility (PokemonPlat/SS/W work but KirbyUltra/SpaceInvaderExtreme etc won't work) so I have decided not to release it...
Xenon++ said:WoodM3 is released.
Sorry for those who are expecting WoodDSTT... Really I don't know why code which work on SCDSONE don't work on DSTT.
Xenon++ said:WoodM3 is released.
Sorry for those who are expecting WoodDSTT... Really I don't know why code which work on SCDSONE don't work on DSTT.