Hacking VitaCOM & VitaCOMgui

celcodioc

Major A$$hole
OP
Member
Joined
Nov 13, 2011
Messages
278
Trophies
0
XP
159
Country
vitacom.png


Compatible with PSM 0.99
Cracked version, no PSM required (1.9, latest): http://www.mediafire.com/?ph7kliq66ilc2i2

In accordance with the license agreement of the PlayStation Mobile SDK, no PSM .DLL files are included within this project.
The applications will load them automatically if the SDK is installed.
However, in order to build the source code, you will need to include them manually.



Features

  • Upload, install, uninstall, launch, view application debug output, pack a folder into a PSM package with a few simple clicks.
  • Command-line + GUI
  • Automatic device detection
  • ...bad programming? :P

Changelog

v1.9 (16 July 2012)
  • Last release to include the command-line version of VitaCOM
  • Security improvements
  • VitaCOM: Fixed "help []" not working
  • VitaCOMgui: Fixed exit on pack
  • VitaCOMgui: Added the "weird" install button
  • VitaCOMgui: Better performance

v1.8 (14 July 2012)
  • Ported to PSM 0.99
  • Now split into a launcher, and an (automatically created) actual application (sorry, that was the most simple workaround to some issues introduced in SDK 0.99)
  • VitaCOMgui: New (ugly) interface
  • VitaCOMgui: Added random text (used for news and other stuff)
  • A few other minor changes and bug fixes

v1.7 (30 June 2012)
  • Improved stability
  • VitaCOMgui: Added update checking
  • VitaCOMgui: You can now press enter in text boxes to perform the action
  • VitaCOMgui: A few other minor changes

v1.6 (22 June 2012)
  • VitaCOM: Fixed application output not showing (for real)
  • VitaCOMgui: Added a completely unnecessary "operation in progress" form
  • VitaCOMgui: Fixed double newlines in app output
  • VitaCOMgui: Improved stability
  • VitaCOMgui: A few other minor changes

v1.5 (17 June 2012)
  • Fixed application output not showing
  • VitaCOMgui: Update device list on device plugged/unplugged
  • VitaCOMgui: Improved stability
  • VitaCOMgui: Much smaller .exe file
  • VitaCOMgui: Fixed tab indexes
  • VitaCOMgui: A few other minor changes

v1.4 (13 June 2012)
  • Fixed crashes/DLLs not properly loading
  • Fixed typos
  • VitaCOMgui: Fixed maximize on double click menu bar

v1.3 (9 June 2012)
  • Now loads the DLLs instead of copying them to the executing directory
  • Added experimental PSS application output display
  • Fixed typos

v1.2 (4 June 2012)
  • VitaCOM: Supports double quote arguments
  • VitaCOMgui: Improved performance

v1.1 (1 June 2012)
  • First public release

v1.0 (28 May 2012)
  • Development resumed!
  • First private release

v0.2 (24 April 2012)
  • Development paused...

v0.1 (22 April 2012)
  • Development started!


 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
    Xdqwerty @ Xdqwerty: @Spider2190, hi