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I am working on a project where I need to take the rendered output (preferably at 60hz) of an opengl frame that is 800x480. I would also like if it can stream an audio channel at the same time, but this is not mandatory by any stretch. Server and the client will create a wireless network using two 5GHz Wi-Fi cards, so hopefully there will be no substantial interference from network congestion. The computer with the opengl application will be a Windows box while the client that will be reading the stream will be a Linux box, specifically a Debian derivative. In the end I would like this to go over UDP and not TCP to keep the latency as low as I can.
Any help?
(I asked on a different site, got 3 views and 3 down-votes...)
Any help?
(I asked on a different site, got 3 views and 3 down-votes...)
Last edited by gudenau,