And I notice that the audio comes the primary output that is selected in Windows. If I leave for example my headphones, and while the connection, I change it to my speakers, I can hear the GamePad audio from my Switch, and sound of the game through my speakers (configuring that in Cemu)@hippy dave someone's suggested that earlier on in the development of this project. I plan to do it, but at the moment I can't due to not having a convenient LAN network setup where I'm currently living. I'm in the process of moving so hopefully at the new place I can setup a proper LAN network and get to creating this feature.
@SylveonEspeon I'd suggest maybe re-installing the ViGEm driver. Do your joycons work in the menus for changing settings and such? If so then it would most likely be the driver needs re-installing. Please check the console output of the PC program to see if any errors are reported.
@SkyDark719 Thank you for the kind words! I'm very glad to hear you find it useful
That's a clever way to do that! Using a virtual monitor and then streaming it to the switch. Very neat idea.
@hippy dave sorry the audio isn't consistent. I'm planning a complete re-write of how it works on the Switch program. I'm suspecting it might be a timing issue with how I'm handling the audio packets. But I've never ran into the issue personally. Could you try experimenting with overclocking your Switch? See if that has any effects on the audio issue.
Still finishing up some life things, but free time is on the horizon for me so not long to go. Thanks for being patient![]()
I'm waiting to the gyro functionality, it will be so nice playing like that in games that supports it. And do you plan to add rumble to the app?
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