i edited my response i meant x and +
Ah! But that would conflict with the ingame pause menu no?
I guess leaving x's exit function and having the emulator menu mapped to -and+ would be great as I often find myself pressing x twice by accident.
i edited my response i meant x and +
Key remapping is something we have in mind, to open the menu we might need to use a button combo, maybe + and - at the same time? + and ZR? I'm not entirely sure what would be the best.
Key remapping is something we have in mind, to open the menu we might need to use a button combo, maybe + and - at the same time? + and ZR? I'm not entirely sure what would be the best.
Would be better if the combo was occupied by buttons that the GBA doesn't use, AKA ZR and ZL
@0x9e 's changes are now part of an official release, get it here:
https://github.com/RSDuck/vba-next-switch/releases/tag/0.5
can you please elaborate?Only issue is the room scrolling bug.
can you please elaborate?
When you change scenes like link to the past and it loads the next area some areas of the screen tearscan you please elaborate?
Any chance we can get the x button remapped?
Ok cool I wouldn't care if I didn't accidentally press it alot lol I even tried looking at the code to change it myself but not too familiar with c only c#Not yet, but that will come with the ability to remap all buttons however you want to some extent.
@0x9e 's changes are now part of an official release, get it here:
https://github.com/RSDuck/vba-next-switch/releases/tag/0.5
I cant seem to find the full screen option you guys are mentioning. Im running the latest build, any help?