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Nihao all.
I've been wondering, is it possible to code in Ocarina (or anything like that) to make a game believes you are using a Classic Controller when you are using the Gamecube one?
I know that with Ocarina you can change a game's contol mapping, but is it powerfull enought to "emulate" ports? Or a completely different application should be written for this?
Some games (lime Samurai showdown Anthology) accepts Classic Controller but does not accept GC controllers for some weird reason, so it would be nice to make a "workaround" for this.
If it's possible to do with Ocarina, must I have Usb Gecko to code for it (Ocarina)? How could I do it?
Thanks in advance.
I've been wondering, is it possible to code in Ocarina (or anything like that) to make a game believes you are using a Classic Controller when you are using the Gamecube one?
I know that with Ocarina you can change a game's contol mapping, but is it powerfull enought to "emulate" ports? Or a completely different application should be written for this?
Some games (lime Samurai showdown Anthology) accepts Classic Controller but does not accept GC controllers for some weird reason, so it would be nice to make a "workaround" for this.
If it's possible to do with Ocarina, must I have Usb Gecko to code for it (Ocarina)? How could I do it?
Thanks in advance.