I see an option for LED_ACTIVITY in the d2x source but it's a define flag so if that's it then the cIOS modules would have to be recompiled.
ah, that's maybe because I use v8 and it's probably disabled.
v10 is not useful, it's the exact same as v8 with only a little fix for HDD detection. if v8 works, there's no need to install v10.
the only improvement of v10 is "v10-alt" to enable USB Port1, but that shouldn't be used in my opinion, unless really required. it's harder to setup and make things work with dual HDD.
try v8 if you don't want wiilight.
With "full" they will get saved to the EmuNAND folder. Nobody can decide what "partial" does exactly.
yes we do know.
EmuNAND Save : OFF
everything is stored and accessed on realNAND (default mode)
EmuNAND save : Partial
Wii disc game's savegames are stores on emuNAND.
Mii are still loaded from realNAND.
Settings are still loaded from realNAND.
Wiimote syn are still loaded from realNAND.
EmuNAND Save : Full
Wii disc game's savegames are stores on emuNAND.
Mii are stores on emuNAND.
Settings are stores on emuNAND.
Wiimote syn are stores on emuNAND.
EmuNAND Channel : Full
default mode. if you run a channel on emuNAND, you need to access all the data from that emulated NAND.
You can't (or shouldn't) use partial for launching a channels located on emuNAND.
I always said I'll remove that option but haven't done it yet.
Channel's savegames are stores on emuNAND.
Mii are stores on emuNAND.
Settings are stores on emuNAND.
Wiimote syn are stores on emuNAND.
EmuNAND Channel : partial
Well, even if NOT recommended, this is what will happen:
Savegame redirected
channel data redirected
Wiimote not redirected
settings (region, etc.) not redirected (you DON'T want that)
system and hidden channels not redirected (though, you shouldn't need them)
System folder which contains list of authorized channels to be launched (You DON'T want that, unless you have ALREADY installed the channel you want to play in the past on that console, which retains its information in the tmd). If you try to play a game installed on emuNAND with Partial and never installed it on realNAND, it will not be allowed to be launched and you will more likely be greeted with system error. I don't know if the Wii will create it on real NAND automatically at launch or not.
Technical information :
according the
the sources, d2x is redirecting this :
NEVER :
/tmp/launch.sys
Partial :
/title/00010000/ (wii disc game saves)
/title/00010001/ (eshop channels data + eshop channel savegames)
/title/00010004/ (special channels, disc game savegame with channel installed on NAND : mario kart, wiifit, rabbids, etc.)
/title/00010005/ (DLC)
/ticket/00010001/ (tickets for channels)
/ticket/00010005/ (ticket for DLCs)
/import (used when installing a title)
/sys/disc.sys (info about currently inserted disc)
Full :
everything else starting with "/" except /dev folders (i.e. virtual devices), thought /dev/fs is probably emulated, this is the one responsible for redirected NAND access.
everything else means the wii settings, wiimote synch, network settings, Mii, etc.
Not redirected while in partial :
/sys/uid.sys, which according to wiibrew is used to give titles access to their "data" directories.
I don't know how needed it is for emuNAND channel, but it's not redirected when using partial.
Maybe uid.sys is emulated/bypassed by d2x.
/title/00000001/ (IOS, system menu, tmd, message board, playlog ), though I think it will never reload IOS from emuNAND. IOS reload is probably blocked and reloads cIOS with the same emuNAND mode.
/title/00010002/ (system channels, weather, vote, etc.)
/title/00010008/ (hidden channels, eula)
/ticket/00000001/ (IOS, system menu, tmd, message board, playlog )
/ticket/00010002/ (system channels)
/ticket/00010004/ (special channels)
/ticket/00010008/ (hidden channels)
/shared2/ (contains all the wii settings, mii, etc.)