I tried D2X v6, v7, v8 and v10 beta 52 with similar results.you could try using earlier versions of d2x cIOS, put them in different slots and try those games with the older cIOS.
I tried D2X v6, v7, v8 and v10 beta 52 with similar results.you could try using earlier versions of d2x cIOS, put them in different slots and try those games with the older cIOS.
I tried D2X v6, v7, v8 and v10 beta 52 with similar results.
Don't worry, thanks. The point here is that at least Skyward Sword and MP Trilogy's MP3 work under uLoader + emuNand (with MP3, we have to use wip or select the correct .dol since uLoader cIOSes do not have the "No IOS Reload" feature).ok, good to know i suppose but sorry i couldn't help more!
In my case:Metroid Prime Trilogy, Spiderman Shattered Dimensions as well as The Amazing Spiderman work with emunand saves. Skyward Sword freezes at times, so real nand save is adviced.
game:R3MP01 = video:-1; aspectratio:-1; language:-1; ocarina:-1; vipatch:-1; ios:246; parentalcontrol:0; errorfix002:-1; iosreloadblock:2; patchcountrystrings:-1; loadalternatedol:4; alternatedolstart:0; alternatedolname:; returnTo:1; sneekVideoPatch:-1; NandEmuMode:2; NandEmuPath:; Hooktype:-1; WiirdDebugger:-1; GameCubeMode:-1; DMLVideo:-1; DMLProgPatch:-1; DMLNMM:-1; DMLActivityLED:-1; DMLPADHOOK:-1; DMLNoDisc2:-1; DMLWidescreen:-1; DMLScreenshot:-1; DMLJPNPatch:-1; DMLDebug:-1; DEVOMCEmulation:-1; DEVOWidescreen:-1; DEVOActivityLED:-1; Locked:0;
game:SAZE52 = video:-1; aspectratio:-1; language:-1; ocarina:0; vipatch:-1; ios:-1; parentalcontrol:0; errorfix002:-1; iosreloadblock:-1; patchcountrystrings:-1; loadalternatedol:4; alternatedolstart:0; alternatedolname:; returnTo:1; sneekVideoPatch:-1; NandEmuMode:2; NandEmuPath:; Hooktype:-1; WiirdDebugger:-1; GameCubeMode:-1; DMLVideo:-1; DMLProgPatch:-1; DMLNMM:-1; DMLActivityLED:-1; DMLPADHOOK:-1; DMLNoDisc2:-1; DMLWidescreen:-1; DMLScreenshot:-1; DMLJPNPatch:-1; DMLDebug:-1; DEVOMCEmulation:-1; DEVOWidescreen:-1; DEVOActivityLED:-1; Locked:0;
Other games that I remember not working with emuNAND saves are: Pokemon Pikachu's Adventure (get stuck in the Pickachu's loading screen), Inazuma Eleven (all versions), Sengoku Basara Utage.Other games are: Metroid Prime 3 on MP Trilogy (Wii reboots after a couple of minutes), Harvest Moon Tree of Tranquility (stuck at the Wii strap screen), Spiderman Shattered Dimensions (freezes randomly), The Amazing Spiderman (it won't save after the 3rd or 4th mission).
Thanks for the report, I'll test it.
I added the reload without testing it properly... one line of code should work...I though
(I don't have priiloader to test auto-launch of the loader, I'll test only using the Forwarder channel).
edit:
Are you using IOS58 or 249 as Loader's IOS?
I have the same configuration than you for Metroid Prime Trilogy but I was using the cIOS D2X v10 beta 52 with base 56, so I installed the D2X v8 base 38 (your syscheck says you have this one in slot 246 used with MPT). Metroid Prime 3 seems to be more stable, but still the Wii reboots randomly when emunand is enabled.I have completed both MPT and TAS so we must be doing something differently
Personally, i use GX rev1209, ios 248.
I also attach my syscheck to this post.
ΜPT GX settings:
Code:game:R3MP01 = video:-1; aspectratio:-1; language:-1; ocarina:-1; vipatch:-1; ios:246; parentalcontrol:0; errorfix002:-1; iosreloadblock:2; patchcountrystrings:-1; loadalternatedol:4; alternatedolstart:0; alternatedolname:; returnTo:1; sneekVideoPatch:-1; NandEmuMode:2; NandEmuPath:; Hooktype:-1; WiirdDebugger:-1; GameCubeMode:-1; DMLVideo:-1; DMLProgPatch:-1; DMLNMM:-1; DMLActivityLED:-1; DMLPADHOOK:-1; DMLNoDisc2:-1; DMLWidescreen:-1; DMLScreenshot:-1; DMLJPNPatch:-1; DMLDebug:-1; DEVOMCEmulation:-1; DEVOWidescreen:-1; DEVOActivityLED:-1; Locked:0;
TAS GX settings:
Code:game:SAZE52 = video:-1; aspectratio:-1; language:-1; ocarina:0; vipatch:-1; ios:-1; parentalcontrol:0; errorfix002:-1; iosreloadblock:-1; patchcountrystrings:-1; loadalternatedol:4; alternatedolstart:0; alternatedolname:; returnTo:1; sneekVideoPatch:-1; NandEmuMode:2; NandEmuPath:; Hooktype:-1; WiirdDebugger:-1; GameCubeMode:-1; DMLVideo:-1; DMLProgPatch:-1; DMLNMM:-1; DMLActivityLED:-1; DMLPADHOOK:-1; DMLNoDisc2:-1; DMLWidescreen:-1; DMLScreenshot:-1; DMLJPNPatch:-1; DMLDebug:-1; DEVOMCEmulation:-1; DEVOWidescreen:-1; DEVOActivityLED:-1; Locked:0;
The Pikachu's Adventure (PAL) works for me using nand emulation to store the savegame, :SOther games that I remember not working with emuNAND saves are: Pokemon Pikachu's Adventure (get stuck in the Pickachu's loading screen), Inazuma Eleven (all versions), Sengoku Basara Utage.
It was PokePark 2: Wonders Beyond... XD, my bad, I haven't the game anymore, so I kinda forgot the name =PThe Pikachu's Adventure (PAL) works for me using nand emulation to store the savegame, :S
Yes, I already had a MPT savegame in my emuNAND. I tried deleting it and creating a new one and I even redirected the emuNAND path for MPT to the SD (GX created the emuNAND's folder structure there, 11 MB, Metroid Trilogy's savegame as its only piece of data) but it does not make any difference.do you (OriginalHamster and Shiranui-san) already have a save file on emuNAND?
and about MPT, maybe it's something to do with the dump itself (made from dumping your nand, made using modmii, installed wads using old buggy version of USBGX corrupting shared files, etc.?)
Though, in Partial mode it doesn't redirect the shared folder to emunand, only ticket and titles are.
Ah, I remember having issues with that game too (random freezes during gameplay) but I'm not sure if I was using GX+D2X or uLoader+222 to launch it (probably both).It was PokePark 2: Wonders Beyond... XD, my bad, I haven't the game anymore, so I kinda forgot the name =P
Cyan, yep, I already have the save in the emuNAND, double checked by extrating save to emuNAND feature. I've not done several test with MPT though.