


Alright, here you go. I tested WiiFlow, but won't read the file either. As I said though, the game is fine without them but won't play with them, which I think was due to the code's format now it just won't detect them.

if you let the loader download the existing codes (press Update button) instead of using your own manually edited .txt file, it doesn't work either?
CheatFreak47: I don't know how hard/easy it will be to add SD card, I didn't look at it yet.
Didn't look at anything since 1218 release.
He can't download them from Geckocodes because the codes are AR Converted and those aren't hosted by that website typically. Updating would likely result in an 404 error. And making an account for posting them doesn't seem too easy because you have to give them unique codes you made to do anything.
Yeah about the SD Loading. I think it would be a worthy addition if you could figure out how to do it. I don't think it can be too hard considering WiiFlow and CFGmod both do it already.

XMWH-912A-0PGHG
V4JC-JB0K-ZKQW9
3BD8-VCYT-MP0D6



I never used the media player (not even to test/debug it), and I don't know how much it's used among users.
There are already reports about it being broken when changing songs, launching a game while a song is played, reloading game list while played, etc.
Probably something to do with drive's access, but I don't know when I'll work on the mp3 player (nor if I'll ever do, seeing how much I work on the loader lately).

soo my burned games that use to work dont work nemore on my wii and i cant manage to get the wii to play games from iso on my 500gb external WD HD.. ive used WBFS manager, as well as modmiis usb loader configurable setting.. dont know where im going wrong??
Format HDD to FAT32 with 32k clusters (in case you want GCN games in the future), and transfer ISO's to HDD using Wii Backup Manager.