Hacking USB Loader GX

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Alright, converted them to the right format but USB Loader GX Still giving me the Wrench thing. Can't figure out why it's doing it though.
 
Alright, here you go. I tested WiiFlow, but won't read the file either. As I said though, the game is fine without them but won't play with them, which I think was due to the code's format now it just won't detect them.
 

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if you let the loader download the existing codes (press Update button) instead of using your own manually edited .txt file, it doesn't work either?

CheatFreak47: I don't know how hard/easy it will be to add SD card, I didn't look at it yet.
Didn't look at anything since 1218 release.
 
Alright, here you go. I tested WiiFlow, but won't read the file either. As I said though, the game is fine without them but won't play with them, which I think was due to the code's format now it just won't detect them.

I figured out the issue I think. you're saving in Unicode UTF16. Save in ANSI (Latin 1). Also, never bother converting Master Codes. They aren't necessary for Dios Mios.
 
if you let the loader download the existing codes (press Update button) instead of using your own manually edited .txt file, it doesn't work either?

CheatFreak47: I don't know how hard/easy it will be to add SD card, I didn't look at it yet.
Didn't look at anything since 1218 release.


He can't download them from Geckocodes because the codes are AR Converted and those aren't hosted by that website typically. Updating would likely result in an 404 error. And making an account for posting them doesn't seem too easy because you have to give them unique codes you made to do anything.

Yeah about the SD Loading. I think it would be a worthy addition if you could figure out how to do it. I don't think it can be too hard considering WiiFlow and CFGmod both do it already.
 
He can't download them from Geckocodes because the codes are AR Converted and those aren't hosted by that website typically. Updating would likely result in an 404 error. And making an account for posting them doesn't seem too easy because you have to give them unique codes you made to do anything.

Yeah about the SD Loading. I think it would be a worthy addition if you could figure out how to do it. I don't think it can be too hard considering WiiFlow and CFGmod both do it already.

This, except that when clicking "Download" it claims that there's no codes with the game ID. Which double checking the site via PC, it's true.

And I see now, txt format error. Shouldn't be too hard to correct, just resave. Thanks.
 
Alright, working as it should now. In the end the codes themselves were incorrect format. Might I suggest maybe putting a section on the first post regarding it? Kind of like a "Hey, just in case you decide to use Codes" thing.
 
CheatFreak47

Hey, having some weird problem again. Might be converting wrong or something but, if you can, could you convert this code and post it back for me?
Code:
XMWH-912A-0PGHG
V4JC-JB0K-ZKQW9
3BD8-VCYT-MP0D6
 
Not much help you know, I already knew that. The point you seemed to miss was that the AR code was in Raw format. I decrypt it, however ARtoWiiRD's output of the converted, decrypted code is the exact same. I know how to make the file, the code itself is not cooperating.
 
Cyan, I found a bug.
I'd post it in the google code, but it's a bit cluttered at the moment, so i'll post here.
in Sound settings If you set play mode to loop directory it likes to crash a lot when changing song. I'm not sure what the issue is exactly, but if you fiddle with "play next", "play previous" and "Change Play Path" while set on Loop Directory, it just crashes sometimes to various errors.

I also ran into the issue when it's set to random directory. If those options can't be fixed, maybe they should be removed or hidden until they are fixed?
 
I never used the media player (not even to test/debug it), and I don't know how much it's used among users.

There are already reports about it being broken when changing songs, launching a game while a song is played, reloading game list while played, etc.
Probably something to do with drive's access, but I don't know when I'll work on the mp3 player (nor if I'll ever do, seeing how much I work on the loader lately).
 
This was a common issue for me as well. To minimize it, i renamed all my songs in the specific folder and gave them short filenames. For example, ''Saber_Rider_Metal_Theme'' got renamed to ''Saber'' etc. Also, i deleted any IC3 tags from those songs. Lastly, i converted them to a 64 or 128kb bitrate.

If all else fails, try to use a single song that loops. One i use is the following:



BTW i also uded to get GX to crash if i changed categories or toggled favorites on/off when in banner mode and had more than 600 games total (that's Wii, VC, Wiiware, GC combined). However that must be due to Wii and its' total RAM more than GX. I now avoid this 100% by selecting categories or favs only in other display modes ( grid, cover, or list).
 
I never used the media player (not even to test/debug it), and I don't know how much it's used among users.

There are already reports about it being broken when changing songs, launching a game while a song is played, reloading game list while played, etc.
Probably something to do with drive's access, but I don't know when I'll work on the mp3 player (nor if I'll ever do, seeing how much I work on the loader lately).


Well I have tons of music, and I can jump on IRC anytime, so if you wanna debug it sometime, shoot me a pm. I have no problem helping debug stuff. Used to do that once and a while with dimok with wiixplorer.
 
soo my burned games that use to work dont work nemore on my wii and i cant manage to get the wii to play games from iso on my 500gb external WD HD.. ive used WBFS manager, as well as modmiis usb loader configurable setting.. dont know where im going wrong??
 
soo my burned games that use to work dont work nemore on my wii and i cant manage to get the wii to play games from iso on my 500gb external WD HD.. ive used WBFS manager, as well as modmiis usb loader configurable setting.. dont know where im going wrong??


Format HDD to FAT32 with 32k clusters (in case you want GCN games in the future), and transfer ISO's to HDD using Wii Backup Manager.
 
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Format HDD to FAT32 with 32k clusters (in case you want GCN games in the future), and transfer ISO's to HDD using Wii Backup Manager.

using windows partition formatter? that only has nts/exFat option.. how do i know its 32 clusters? and i have no working internet card so i dont think ill need gcn.. the wii backup manager comes with modmii.exe correct?
 

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