does anyone know how to use ocarina codes on VC games?
i have ocarina enabled and USB Loader GX downloads the codes for me but none of them work
i have ocarina enabled and USB Loader GX downloads the codes for me but none of them work
Disable fast or quick or direct boot option in settings can't remember the exact termI have a question. USB Loader GX 3.0 is not showing that disc rotation menu, it just skips directly into the game. Anyone knows how to fix this?
Majora's Mask is one of those that only works in emuNAND from a xNEEK environment or from Triiforce/Mighty Channels (and even then, only with old cIOS 17 or 21 IIRC) and it might also work with uLoader if you're using the right cIOS (but it uses a completely different emuNAND format)Thanks a lot for a great and helpful thread! I managed to get GC games to work thanks to this.
However, I'm having problems getting EmuNand to work.
What I'm doing
I have dumped my NAND to EmuNand and can run PhotoChannel off it, so that works fine.
I install Zelda - Majora's Mask (through the USB Loader GX wad installation, naturally), which has previously worked in Triiforce and run it.
What happens
It installs fine (or at least it says it does) and at first appears to be booting correctly. Then the N64 logo spins around on screen and no controls (using GameCube controller) appears to be working. After a while the N64 logo fades to black and then nothing more happens.
My setup
Harddrive
My harddrive is formatted in 2 partitions. The first one is FAT32 where i keep GC/EmuNand and the second one is NTFS for Wii-games and other files.
sysCheck
http://syscheck.softwii.de/2Ba7ecRT
ModMii suggest I update 249 and 250 to d2x-v8 but I have d2x-v10-beta52 which I presume is better. I also now noticed I have Homebrew Channel 1.1.0 when there's 1.1.2 but that could hardly affect this, could it?
USB Loader GX
DIOS-MIOS v2.9
Rev1213
IOS249 (Rev21010)
(d2x v10beta52 base56)
USB Loader GX Settings
Boot/Standard - IOS 249
Nand Saves Emulation - OFF
Nand Chan. Emulation - Full
Nand Emu Path - usb1:/nand/
Nand Emu Channel Path - usb1:/nand/
Ask if there's any other relevant settings I've missed.
Does Zelda - Majora's Mask work with EmuNand? If not, is there any game that's confirmed to work I can test with and is there some compatibility list I can check? I assumed it would be likely to work if it used to work on Triiforce but I don't really know the workings of either one so that may be incorrect to assume.
You want a way to copy the content of a channel from RealNAND to EmuNAND? dumping only a channel+corresponding save instead of the full nand.
yes it's possible. I can add the option to copy to EmuNAND.
Rename the .dol file toHey Guys,
Pretty new to this stuff, but I'm looking to run GC games off usb. So I have the correct Dios Mios (not lite) and everything works great through their launcher. But I'm hoping to get it working on usb loader gx. I understand I need to update to a beta version of the software the supports the latest Dios Mios.
I found the update a few pages back (r1213) and downloaded it. This is where I got stumped, I'm not sure what I have to do with those files (the boot.dol and .elf files). I'm assuming I need to install them on their corresponding IOS slots, based on their folder name. But I thought if I do that I would lose the other custom IOS's I have loaded in those slots.
Any help would be a MASSIVE help. Thanks!
Fantastic!Rename the .dol file to main.dol (if necessary) and it should be placed in SD/apps/"name_of_the application"/main.dol and launched from the Homebrew Channel. In this case, "name_of_the application" is "usbloader_gx". In any case, you don't have to install any .dol/.elf files in any IOS slot.
If you choose the .dol inside the folder named 249: this means that the program will use by default the cIOS you installed in slot 249.
Yeah, you're right. It should be "boot.dol". I got confused with Wii games' main.dol.It should be named boot.dol - do not change the name or it will not work
If the channel you installed is a full channel you don't need the boot.dol. If it is a forwarder (direct access to a .dol), then you need to store the boot.dol in your SD.Fantastic!
That's a lot of help! If I launch this from the Wii Channel menu (From the wad that I installed) will that work as well, or will it only work when used through the homebrew channel?
Yeah, you're right. It should be "boot.dol". I got confused with Wii games' main.dol.
If the channel you installed is a full channel you don't need the boot.dol. If it is a forwarder (direct access to a .dol), then you need to store the boot.dol in your SD.
Neek2o : This one is a modified version of Neek, allowing argument on initialization.
Loaders can reboot the Wii in Neek environment with a gameID as argument and neek will boot that game automatically. It's like the USBLoader is loading the game, but it's in fact booting Neek+GameID transparently. It has the best compatibility, but USBLoaderGX does not support Neek2o yet.