I will take a look. Thanks.Hi Cyan, there's a problem in ULGX, in the display of game info, controllers compatibility, etc, it will not show theicon with the number of online players if the online players are: 10 or 6 (which is the case for CoD games, and Last Story), the "10" and "6" icons are missing it seems.
thank you for your answer.You can use modmii by XFlak to create an emulated nand.
- Rotating disc : In 3.0 it was replaced by the Banner animation by default. You can put back the rotating disc by going into Settings > GUI settings > Game Window : Rotating Disc <->Banner animation.
in a recent revision, I added a third choice : Mixed (Banner animation only on banner layout, Rotating disc in three other layouts)
- Info for each game in any layout : Press 1 (or 2, I never remember). The wiimote button is the default method to display the game info. We added later a link in the "rotating disc" game window, but it wasn't the default method to display that page.
Hello Cyan,you can use your dumped nand, or even an extracted bootmii nand.
the ModMii NAND is just a "clean" NAND created from scratch with no past historic/settings/game save/etc.
I think ModMii also add the required files for neek2o (but I never checked, I could wrong). You can add the files manually to your dump if needed.
I have a Wii 4.3E with d2x v10 (I used Pimp my Wii for upgrade the cIOS).To use the EmuNAND, you need d2x cIOS v4+
if you use Partial, you don't need to make a NAND dump (you can, but it's not required).
When using partial, it's creating the required folders used by the savegame in the "EmuNAND Save" path.
If you use Full, then you need to make a full NAND dump first, and it will use the settings/mii from that Emulated NAND too.
If you made a NAND Dump before using the partial option, maybe you thought it was the real NAND save because they were both at the same state?
Please check again the settings, and the current save files to be sure it's using the Real NAND save even if set to partial. Check your global and game settings too.
If it really don't use your Emulated NAND path, then I don't know why it's not working.
Hello Cyan,
I want to know how to use an emulated NAND because when I dump my real NAND with "Features Settings> Dump NAND to EmuNand" or when I create one with ModMii, it does not work. The paths "Nand Emu Path" & "Nand Emu Channel Path" are well informed.
I'm putting the "Nand Saves Emulation" option on Partial and Full, all games use their saves only on the real NAND.
I need to install some other things?
Yesterday I tried the r1213 version. I don't know if this is deliberate, no matter which is the emunand path, the emunand is always created on the root of the device, in my case usb1.
I tried previous version until I found which one is the first version where this happens: r1208.
The previous version, r1207mod1, creates the emunand in the path you set. Since r1208 to r1213, the emunand is always created in the root patch of the device, even when the path in the config file points to the nand folder.
BTW, I am using d2x v8final. Tested usb loader gx versions: r1180 (3.0), r1202, r1205, r1207mod1, r1208, r1211, and r1213.
I implemented tabs like in PJM's mockup and posted them in this topic back in August. First tab is Wii games, second is GameCube, and third is WiiWare/VC on emulated NAND.
Images:
https://docs.google.com/open?id=0B2O7PgaXgSOXTkozRUJsTVhQNXc
https://docs.google.com/open?id=0B2O7PgaXgSOXYmlwQ0xMai1Ibm8
Changed files:
https://docs.google.com/open?id=0B2O7PgaXgSOXVEo5VlBEODdnLU0