Just tested Mod7
I hope to fix the icon view and make the frame transparent
Here's what I mean (check last row)
Do you have a wii theme? If so that could be the issue. Dont think any sort if wii or gx theme is supported.
Sent from my GT-I9100
Just tested Mod7
I hope to fix the icon view and make the frame transparent
Here's what I mean (check last row)
No need to compile you can get it from here http://www.mediafire.com/?t2x95zd9rz3rcanyone nice enough to pre compile for me? i would like to play with the new gx
also want to see if my previous themes from spiffy will need to be redone with the new revised. my svn is acting up i think my son screwed it up. along with devkit.
that is if it's ok with cyan..
Is that really an issue?Yes it's great but you can't change banner cache folder from within the app
only manually by changing this line: "BNRCachePath =" in GXGlobal.cfg
void _decrypt_title_key(u8 *tik, u8 *title_key)
{
u8 common_key[16] = { 0xeb, 0xe4, 0x2a, 0x22, 0x5e, 0x85, 0x93, 0xe4, 0x48, 0xd9, 0xc5, 0x45, 0x73, 0x81, 0xaa, 0xf7 };
u8 korean_key[16]={ 0x63, 0xb8, 0x2b, 0xb4, 0xf4, 0x61, 0x4e, 0x2e, 0x13, 0xf2, 0xfe, 0xfb, 0xba, 0x4c, 0x9b, 0x7e }; //korean common key
u8 iv[16];
wbfs_memset( iv, 0, sizeof iv );
wbfs_memcpy( iv, tik + 0x01dc, 8 );
//check byte 0x1f1 in ticket to determine whether or not to use Korean Common Key. Used like a boolean flag.
//if value = 0x01, use Korean Common Key, else just use regular one -dmm
bool korean_flag = tik[0x01f1];
if(korean_flag == true){
aes_set_key(korean_key);
} else {
aes_set_key(common_key);
}
aes_decrypt(iv, tik + 0x01bf, title_key, 16);
}
Well not really unless you're out of SD free space like meIs that really an issue?Yes it's great but you can't change banner cache folder from within the app
only manually by changing this line: "BNRCachePath =" in GXGlobal.cfg
Yeah thanks I also moved the BNR_Cache folder to usb1 and changed that line using my PC too, it took me 10 min to load the 300 banners but now things are really fast....All I did was get it caching them on my USB HDD, by editing it to:
BNRCachePath = usb1:/config/BNR_Cache/
(I used my PC to make sure those folders existed on my USB HDD first though)
...and after doing that, it used that location as its banner cache. I only have one partition on my HDD though, so AFAIK you may have to change the number after "usb" from 1 to something else depending on which partition you are using for app file storage.
I got a problem:
My custom paths have changed to: USB8://etc
Deleting the config won't change that, I tried to look into the config, everything says SD. Is this a non connected SD or what?
@OlivierTheBest
Not all channels work. Did you do a full nand dump with the loader internal function and are you using full emulation mode?