Hacking USB Loader GX

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this is a great loader.
I think he need a auto ios detection like cfg mod or a ios base info when is select a game.
This way we can switch cios for each game cfg have that.
Like Call_of_Duty_Modern_Warfare_3 he needs ios base 57.
I'm pretty sure it does have it, but it's not necessary anyway. For the 3 or 4 games that use base 57, save the settings to use 250. Everything else stays on 249 (base 56).

^^The above assumes you have the standard ModMii cIOS setup.
 
What does "Dump Nand to EmuNand" do, copy the Nand contents to my USB/SD?

I would love to use GX as an alternative for the Official Home Menu, however there are still a few problems that need to be ironed out before I can do that

- Homebrew Channel support; Im getting duplicate apps and I would like to see the icon view

- Home Menu Channel; some of the channels like the Wii Fit Channel aren't really working properly

- SD Card menu; I would love to be able to access my games stored on the SD Card
 
Here are full and detailed answers to your questions:
What does "Dump Nand to EmuNand" do, copy the Nand contents to my USB/SD?
Yes.
You can select to dump/copy the full content of your Wii's internal data into your defined "EmuNAND path" (or "EmuNAND Save path". I don't remember which name it has in the User path menu. It will NOT use the "EmuNand Channel" path)

You can save either the Full NAND or a specific path or file.
Already existing files on your EmuNAND path will be overwritten.


Note: This "Dump Nand" Feature is using the d2x's cIOS internal renaming scheme to replace the FAT32 incompatible characters.
that's why you need to dump your NAND using USBloaderGX instead of using one from Bootmii or Simple FS dump. (they are not using the same method to replace incompatible letters).




- Homebrew Channel support; Im getting duplicate apps and I would like to see the icon view
There is already an icon view. (not a 4*4 view, only a 4x1 view).

Duplicates are caused by multiple .dol files in the same folder.
the Homebrew Channel is listing only boot.dol

The USBLoaderGX Homebrew Launcher is listing ALL .dol files.
so if you have for exemple:
apps/usbloader_gx/icon.png
apps/usbloader_gx/boot.dol
apps/usbloader_gx/r1156mod1.dol
then the Homebrew browser will show you two different USBloaderGX icons.

We will maybe update the Homebrew launcher later.
Maybe we will add the homebrew listed directly in the main view, with banners in the VC/GC style.


- Home Menu Channel; some of the channels like the Wii Fit Channel aren't really working properly
Channels which display dynamic data will not be fixed.
At least not in near future.

It require more work from the developers than benefit.
Their energy is better put in other features and fixes for the moment.

- SD Card menu; I would love to be able to access my games stored on the SD Card
Why not using EmuNAND on your SD card?
The way Nintendo is using the SD Card menu is by copying and installing the wad to the internal NAND before launching it.
The games can't be launched directly in wad or bin format.

In all cases you need to to install the Wad on the NAND or the emuNAND.
So, why not using the emuNAND feature?

We will not make a feature to install wads on real Nand.
The less we write on the NAND, the better it is.
 
Why not using EmuNAND on your SD card?
The way Nintendo is using the SD Card menu is by copying and installing the wad to the internal NAND before launching it.
The games can't be launched directly in wad or bin format.

In all cases you need to to install the Wad on the NAND or the emuNAND.
So, why not using the emuNAND feature?

We will not make a feature to install wads on real Nand.
The less we write on the NAND, the better it is.
There are various compelling reasons to use the SD card manu instead of emunand.
The two most important ones:
- online play does not work currently on emunand
- many games don't work from emunand with d2x, like MotoHeroz, Castlevania Rebirth, Majora's Mask, Paper Mario, Smash Bros., and various other N64 VC games

I personally get around this by using forwarder ISO's but it's more trouble than most people are willing to go through, if they are happy with loading from the SD card menu.
 
I don't know how the SD card menu work, as I'm still on 3.2E, I never used it.

But I understand that it could be used for games not working on EmuNand.
But it requires installing or transferring the game on realNand first.

I don't think it will be added.
We don't want users to accused the loader to brick their console for their incorrect use of the Wii (switching off while transferring, banner brick, etc.)
 
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I don't know how the SD card menu work, as I'm still on 3.2E, I never used it.

But I understand that it could be used for games not working on EmuNand.
But it requires installing or transferring the game on realNand first.

I don't think it will be added.
We don't want users to accused the loader to brick their console for their incorrect use of the Wii (switching off while transferring, banner brick, etc.)
Yes, implemeting this would mean a step back.
 
Why not using EmuNAND on your SD card?
The way Nintendo is using the SD Card menu is by copying and installing the wad to the internal NAND before launching it.
The games can't be launched directly in wad or bin format.

In all cases you need to to install the Wad on the NAND or the emuNAND.
So, why not using the emuNAND feature?

We will not make a feature to install wads on real Nand.
The less we write on the NAND, the better it is.
There are various compelling reasons to use the SD card manu instead of emunand.
The two most important ones:
- online play does not work currently on emunand
- many games don't work from emunand with d2x, like MotoHeroz, Castlevania Rebirth, Majora's Mask, Paper Mario, Smash Bros., and various other N64 VC games

I personally get around this by using forwarder ISO's but it's more trouble than most people are willing to go through, if they are happy with loading from the SD card menu.
all my games work on emunand, though i don't play them through a loader, i have them on the nand as they would be on my real nand. an never had a problem loading playing, i even inject some to wad form that crash or play real crappy from the emulators,(lego racing. donky kong n64 version, ditty quest) an a few others i can't remember the name off the top of my head.
 
all my games work on emunand, though i don't play them through a loader, i have them on the nand as they would be on my real nand. an never had a problem loading playing, i even inject some to wad form that crash or play real crappy from the emulators,(lego racing. donky kong n64 version, ditty quest) an a few others i can't remember the name off the top of my head.
Hi, shortz.

When you say you play them as if on real nand, do you mean you use sneek?
Sneek is the only other way to play emunand games online, but I don't really like the setup. I'm assuming you have tried your emunand games online and they work.

More importantly, you said you have Donkey Kong 64 working as an injected rom? If so, that's pretty cool. I did not know it was possible to make it work.
 
all my games work on emunand, though i don't play them through a loader, i have them on the nand as they would be on my real nand. an never had a problem loading playing, i even inject some to wad form that crash or play real crappy from the emulators,(lego racing. donky kong n64 version, ditty quest) an a few others i can't remember the name off the top of my head.
Hi, shortz.

When you say you play them as if on real nand, do you mean you use sneek?
Sneek is the only other way to play emunand games online, but I don't really like the setup. I'm assuming you have tried your emunand games online and they work.

More importantly, you said you have Donkey Kong 64 working as an injected rom? If so, that's pretty cool. I did not know it was possible to make it work.
yes though not sure what you mean by on line with the vc/ww or the injected games.iknow i can get the dc for the games that need it/have it. like mega man an some of the puzzel games on ww,games, i use neek2o, an copyed my (damn banging my head). can't remember the .file from nand dump that lets you go online/used, i hate sneek. an only useneek2o(v57), it was the first one to me that is more stable an can use online when copying that over. as far as wii games online from neek, yeah i reported they work if you follow that step.
( when mw3 came out that was the first game i tested). as far as using my roms with loaders, i haven't done that,don't feel like redoing my set up. i have 4-5 nands, an have those set up as the emulators,one for each system.along with one for ww games. it just works better for me an has proven to be real stable.
 
yes though not sure what you mean by on line with the vc/ww or the injected games.iknow i can get the dc for the games that need it/have it. like mega man an some of the puzzel games on ww,games, i use neek2o, an copyed my (damn banging my head). can't remember the .file from nand dump that lets you go online/used, i hate sneek. an only useneek2o(v57), it was the first one to me that is more stable an can use online when copying that over. as far as wii games online from neek, yeah i reported they work if you follow that step.
( when mw3 came out that was the first game i tested). as far as using my roms with loaders, i haven't done that,don't feel like redoing my set up. i have 4-5 nands, an have those set up as the emulators,one for each system.along with one for ww games. it just works better for me an has proven to be real stable.
I'm sorry. I'm having trouble following your story there.
My questions were:
1) Can you play online with other people, on WiiWare games (not disc games like MW3) that support online play, such as Tetris, Bomberman, etc.?
I gather that you can indeed, since you are using neek2o
2) You said:
" i even inject some to wad form that crash or play real crappy from the emulators,(lego racing. donky kong n64 version, ditty quest) "
How are you able to do play Donkey Kong 64? I had heard that this game did not work as an injected wad or in any other way.
Can you confirm you are able to play it?
 
yeah i can play it. cause on the emulator it would play real crappy.( some times he would be in the water or stuck inside the island, sound was crappy, choppy.). yeah bommer man/tetris party they work fine.(play as normal). using neek2o
grrrr damn it, it's snes, donky kong.. damn i feel like a dumb ass. i thought that one was the one for n64. cause it looks the damn same to me. cause you talk to "grandpa kong". in the hut. an crap like that, then get the rino an ride him. ( i have all my nintendo on one nand an if i'm not looking at it i get confussed on the game i talk about some times.
 
yeah i can play it. cause on the emulator it would play real crappy.( some times he would be in the water or stuck inside the island, sound was crappy, choppy.). yeah bommer man/tetris party they work fine.(play as normal). using neek2o
grrrr damn it, it's snes, donky kong.. damn i feel like a dumb ass. i thought that one was the one for n64. cause it looks the damn same to me. cause you talk to "grandpa kong". in the hut. an crap like that, then get the rino an ride him. ( i have all my nintendo on one nand an if i'm not looking at it i get confussed on the game i talk about some times.
OK. That explains everything.
Thanks.
 
I don't know how the SD card menu work, as I'm still on 3.2E, I never used it.

But I understand that it could be used for games not working on EmuNand.
But it requires installing or transferring the game on realNand first.

I don't think it will be added.
We don't want users to accused the loader to brick their console for their incorrect use of the Wii (switching off while transferring, banner brick, etc.)
I'm not really advocating for implementation in GX. This loader already does so many things well, that this would be unnecessary risk, like you said. My point was that there is value to that method, outside of the context of the loader.
 
Is it possible to use custom titles in GX while still using gametdb cause everytime i rename a game in GX i switch views or restart it it goes back to normal just asking cause i want to group together all the New play control games and i dont like Okami being at the bottom of my games list cause of the thing above the O
 
To Devs:
Is it possible to make the cache files for gamecube tiltles (or all titles for that matter) in BNR_Cache use only the first 3 letters of the title ID instead of 6, this way 1 file can be used for all regions of same game regardless of the publishers.
Thanks for the great work.

Edit: just found that Dimok did not add banner cache for gamecube games yet (I'm on mod 13) so just in case this feature is added ID3 might be better than ID6
 
GX just keeps getting better and better, I'm really liking the recent changes, especially the banners.

Recently I installed mod 13 so I could try out the mode that looks like the System Menu and I've noticed that the display is rather choppy when switching pages and when I move the pointer from game to game. I realize that this feature is rather new so maybe it's just not where it needs to be yet. Is anyone else experiencing this? Are there any settings I can change that may help? I currently have d2x8 installed and I have a fairly large amount of wbfs games on an ntfs partition. Thanks in advance.
 
A quick question: have just installed DIOS MIOS Lite, but when I try to launch USB Loader GX, it says it can not find the USB drive, or something like that. I try to press B (as it is the only help I have encountered yet) but my Wii Remote will not connect to my Wii.

What am I doing wrong? I am positive that I should be able to use USB Loader GX for DML.

Thanks in advance.
 
Triiforce wouldn't load my SD Dump of my Nand that I did through GX, why is it?

I can't change the custom path to USB:/NAND

Part 2 I can answer - the custom path is USB1:/NAND as GX will support the HDD being in both ports
I try to edit paths but it won't let me remove "SD:/"
 

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