Hacking USB Loader GX

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madshark

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nah i think even when the cursor is not there on screen the buttons still keys work ... but there is no highlight so you really don't know what you are pressing unless you keep count. pressing the home button and pressing A will take you back to the wiimenu and pressing A in GX will launch the game. pressing 1 moves the highlight to the top menu sorta thing i think.
 

marinos35

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thanks to tj_cool who noticed the problem, the readmii page works fine now. I should also mention that the readmii there is the one he edited.
 

Hooya

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Damn, getting code dumps when I try to start a game. I tried deleting my config file.

I've moved recently, and it's possible the hard drive got knocked around a bit in the moving truck. If it were damaged would the loader even come up? I have the loader running from the HDD and all the disk images and things come up like they used to, it's just that games haven't loaded yet for me.

I'm trying some older versions of the loader, but I was wondering if anyone had any thoughts.
 

marinos35

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bannerxeu.png


Revision: 630

DOL
ELF
Changelog




Official Downloads

Channel (r628) and (rLATEST)
Forwarder (2009/16/06)
Covers (2009/05/28)
Disc Images (2009/05/30)
Language Files
Hermes' CIOS 222/223 v1.6 (uloader v2.4 still uses cios v1.6)
Waninkoko's cIOS38 v13b (better use v13a (aka v13) with the 002fix option)

plus anything else that worths the space
tongue.gif

You can also grab the now outdated pack of Version 1.0 for the icon and meta file. AND
Click here to stay informed on the current NEWS about the loader and important stuff

READmii last updated with r628



(plz read
the first post or the help page + FAQ page at the sitebefore asking
)

People who cant load the loader or having some troubles
they should try to use .ELF
since .ELF is a lot more accurate in processing code
 

pepxl

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is it normal when compiling the source to get this

QUOTE said:
wad.cpp
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp: In function 's32 Wad_Install(FILE*)':
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:409: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:418: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:428: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:437: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:445: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp: In function 's32 Wad_Uninstall(FILE*)':
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:610: warning: dereferencing type-punned pointer will break strict-aliasing rules

or am i doing something wrong?
 

madeirabhoy

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weird thing just happened to me. hadnt updated for a few days, so must have been on 625 or 626. i use the .dol version and have a forwarder wad so it updates okay. whenever theres a new version it always says update dol or update everything, and i update everything.


today i go to update and it says version 628 available. and theres a download button. weirdly it doesnt ask me the normal question.

press download. it says downloading 629c wad. when it downloads it says its installing wad. now ive got the wad version of 629 as well as a wad forwarder pointing to the old version on my sd card.

why has it switched to the wad version? will it still automatically update as i thought the problem with the wad version was you had to install a new wad everytime it updated.


confused....
 

bula

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pepxl said:
is it normal when compiling the source to get this

QUOTE said:
wad.cpp
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp: In function 's32 Wad_Install(FILE*)':
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:409: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:418: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:428: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:437: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:445: warning: dereferencing type-punned pointer will break strict-aliasing rules
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp: In function 's32 Wad_Uninstall(FILE*)':
c:/projects/SmartSVN/USBLoader/source/wad/wad.cpp:610: warning: dereferencing type-punned pointer will break strict-aliasing rules

or am i doing something wrong?
It is. Started with rev 585 and this is its log:

apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.

also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
 

JumpingDuck

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I get CodeDumps with r629.dol with every game!

Used: Cios38rev13b
Waninkokos FW4.1E

r600.dol works fine...

I also get this green splashscreen and I´m using forwarder (16/06/09)
lorenzo67 said:
Hi, using fowarder, i see a splash green screen before the correct program screen.

Great work
Lorenzo
 

MZottel

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There is an error in recognizing alt dols
You try to search for RMZxxx for Medal Of Honor Heroes 2 but it has to be RM2xxx

I think this is the problem for code dumps for this game

Thanks for the great app
 

pepxl

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JumpingDuck said:
I get CodeDumps with r629.dol with every game!

Used: Cios38rev13b
Waninkokos FW4.1E

r600.dol works fine...

I also get this green splashscreen and I´m using forwarder (16/06/09)
lorenzo67 said:
Hi, using fowarder, i see a splash green screen before the correct program screen.

Great work
Lorenzo


same here green screen before gx boots up
 

jservs7

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pepxl said:
JumpingDuck said:
I get CodeDumps with r629.dol with every game!

Used: Cios38rev13b
Waninkokos FW4.1E

r600.dol works fine...

I also get this green splashscreen and I´m using forwarder (16/06/09)
lorenzo67 said:
Hi, using fowarder, i see a splash green screen before the correct program screen.

Great work
Lorenzo


same here green screen before gx boots up
I was getting code dumps with r623-r629 with cIOS223. r630, so far, has fixed this.
smile.gif
 

tj_cool

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I did research about themes.
I found these in the source for the GXTheme.cfg that should be included with the theme:


selection_x = 200;
selection_y = 49;//40;
selection_w = 396;
selection_h = 280;
batteryUnused = 70;

gamegrid_w = 640; Width of gamegrid
gamegrid_h = 400; Height of gamegrid
gamegrid_x = 0; X coord gamegrid
gamegrid_y = 20; Y coord gamegrid
gamecarousel_w = 640; Width of carousel
gamecarousel_h = 400; Height of carousel
gamecarousel_x = 0; X coord carousel
gamecarousel_y = -20; Y coord carousel
clock_r = 138; Red tint of clock
clock_g = 138; Green tint of clock
clock_b = 138; Blue tint of clock
settingsTxt_r = 0; Red tint of color of text in the settings
settingsTxt_g = 0; Green tint of color of text in the settings
settingsTxt_b = 0; Blue tint of color of text in the settings
cover_x = 26; X coord covers
cover_y = 58; Y coord covers
showID = 1; Show game ID?
// maxcharacters = 36; Max characters shown before it starts scrolling left when selected
id_x = 68; X coord game ID
id_y = 305; Y coord game ID
region_x = 68; X coord region (listview)
region_y = 30; Y coord region (listview)
power_x = 576; X coord power button
tooltipAlpha = 255; Transparancy of tooltips (0 = completely transparant, 255 = no transparancy)
power_y = 355; Y coord power button
home_x = 485;//215; X coord home button
home_y = 367; Y coord home button
setting_x = 60;//-210 X coord settingsbutton
setting_y = 367; Y coord settingsbutton
showHDD = 1; //default Show HDD info (0/1)
showGameCnt = 1; Show gamecounter (0/1)
showToolTip = 1; Show tooltips (0/1)
install_x = 16;//-280 X coord install button
install_y = 355; Y coord install button
showBattery = 1; Show battery indicators (in the exit menu)
showRegion = 1; Show region
hddInfo_x = 0; X coord HDD info
hddInfo_y = 410; Y coord HDD info
hddInfoAlign = CFG_ALIGN_CENTRE; Allign the HDD info (Left right,centre)
gameCnt_x = 0; X coord gamecount
gameCnt_y = 430; Y coord gamecount
gameCntAlign = CFG_ALIGN_CENTRE; Allign gamecount (Left, right centre)
battery1_x = 245; X coord battery 1 (exit menu)
battery1_y = 400; Y coord battery 1 (exit menu)
battery2_x = 335; X coord battery 2 (exit menu)
battery2_y = 400; Y coord battery 2 (exit menu)
battery3_x = 245; X coord battery 3 (exit menu)
battery3_y = 425; Y coord battery 3 (exit menu)
battery4_x = 335; X coord battery 4 (exit menu)
battery4_y = 425; Y coord battery 4 (exit menu)
info_r = 55; red tint in game info
info_g = 190; green tint in game info
info_b = 237; blue tint in game info
prompttxt_r = 0; red tint in prompt text
prompttxt_g = 0; green tint in prompt text
prompttxt_b = 0; blue tint in prompt text
clock_x = 0; X coord clock
clock_y = 335;//330; Y coord clock
clockAlign = CFG_ALIGN_CENTRE; Allign clock
sdcard_x = 150; X coord SD card (reload SD button)
sdcard_y = 390; Y coord SD card (reload SD button)
gameText_r = 0; Red tint in gametext
gameText_g = 0; Green tint in gametext
gameText_b = 0; Blue tint in gametext
pagesize = 9; Amount of game shown in list mode
favorite_x = 4; X coord favorite button (sortbar)
favorite_y = 13; Y coord favorite button (sortbar)
abc_x = 36; X coord abc button (sortbar)
abc_y = 13; Y coord abc button (sortbar)
list_x = 100; X coord list button (sortbar)
list_y = 13; Y coord list button (sortbar)
grid_x = 132; X coord grid button (sortbar)
grid_y = 13; Y coord grid button (sortbar)
carousel_x = 164; X coord carousel button (sortbar)
carousel_y = 13; Y coord carousel button (sortbar)
count_x = 68; X coord gamecount button (sortbar)
count_y = 13; Y coord gamecount button (sortbar)
sortBarOffset = 100; I think its how much the bar hops right when going to grid/carousel

Questions are for the coders, but if someone else knows...
1) Are these correct? (Do you have to input them like that(without the text behind them)? And do I understand correctly what they do?)
2) Are there any missing?
3) I don't understand the red things? What are they for?

I need the info to include it in the readmii. Like that, everyone knows what the can/have to change
Btw, I'm also searching for someone that can take some nice screenshots of the loader for the Readmii with pictures
smile.gif
 

retKHAAAN

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I'm not sure if anyone else agrees with me or not, but I'm am completely satisfied with rev620. It might be worth putting together an official update to USB Loader GX v2 with that revision for all the people who haven't been following this thing religiously like most of us have.
 

NeoRame

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fergus said:
Blue-K said:
fergus said:
Search for covers ?

Create your own with this gimp script : Wii 3D Cover
Thanks for this link, exactly what I was looking for
smile.gif
. Now I don't need to wait for NeoRame anymore
smile.gif
.

you're welcome
smile.gif


nb: script are in english

or u are using wiitdb.com because this site have an 3d cover auto creation....
 

D34DL1N3R

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I will be changing the location of my compiled dols to another location, as it seems MediaFire can't get it right. One second files are there, the next they're gone, then back again, etc,...

Will post the link once I find some place better.
 

Hooya

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crashes with no code dumps and the crashes with code dumps went away after going back to my old config and revision 620.

I'll hold onto that dol and config for reverting if problems arise in future releases. For now I'm staying on 620.
 

babibel

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The wiitdb info screen is an amazing new function

Just something strange for me. The auto generated xml file on my SD contains all info including French [FR] synopsis.
When i show the info screen, player/Editor/Accessories info are correctly shown, but when i press the A button it doesn'tt show the synopsis (the readmii file says to press the A button when on info screen)

Is there a problem with country code or something ? (PAL French Wii / Loader r630)
 

tube83

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babibel said:
The wiitdb info screen is an amazing new function

Just something strange for me. The auto generated xml file on my SD contains all info including French [FR] synopsis.
When i show the info screen, player/Editor/Accessories info are correctly shown, but when i press the A button it doesn'tt show the synopsis (the readmii file says to press the A button when on info screen)

Is there a problem with country code or something ? (PAL French Wii / Loader r630)

i had the game load standard language setting set to "console default" and didn't get any synopsis' either. when i changed it to german, i got all the german synopsis'.
that could be your problem as well
smile.gif


btw.
i only get the synopsis' for the PAL games on my PAL wii. is that how it should be for now? i changed language for the NTSC games to english and wiitdb has the synopsis for the games, none are shown though.
 

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