Homebrew Updates about nesDS...

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Strange I updated to version 0.47b but the icon and the game list still say It's version 0.47a. I overwrote the older NESDS.NDS maybe the text was not changed to 0.47b?
 
N.M. ZERO B.C. said:
Strange I updated to version 0.47b but the icon and the game list still say It's version 0.47a. I overwrote the older NESDS.NDS maybe the text was not changed to 0.47b?
I think it's a caching issue with your MicroSD.
I'm not sure what the actual effects on the card are.

Might want to give your card a format an try again.
 
Where does one put the .ini file? In the root? In the same folder as the nesDS file? What?
 
Rayder said:
Where does one put the .ini file? In the root? In the same folder as the nesDS file? What?
By default it reads from the Root, it will also check a few alternative locations:
/_dstwoplug/, /ismartplug/, /moonshl2/extlink/ in order til one is found.





Also, as a mostly unrelated observation I've made...
Code:
ÂÂÂÂif(findpath(5,(char*[]){"/","/_dstwoplug/","/ismartplug/","/moonshl2/extlink/",inibuf},"nesDS.ini")){
The first path, to the root: "/", appears to be ignored but used by default. When you view the .NDS file in a hex editor, you'll see:
Code:
53 74 61 72 74 49 6E 00 72 62 00 00 2F 5F 64 73 |ÂÂ StartIn.rb../_ds
74 77 6F 70 6C 75 67 2F 00 00 00 00 2F 69 73 6D |ÂÂ twoplug/..../ism
61 72 74 70 6C 75 67 2F 00 00 00 00 2F 6D 6F 6F |ÂÂ artplug/..../moo
6E 73 68 6C 32 2F 65 78 74 6C 69 6E 6B 2F 00 FF |ÂÂ nshl2/extlink/.ÿ
Or in a more readable view:
Code:
StartIn.rb..
/_dstwoplug/....
/ismartplug/....
/moonshl2/extlink/.ÿ
No mention of a "/"

Alternatively, if you change the "/", to "./", (which should be the current path of the NDS file) and then build from source you'll see this:CODE53 74 61 72 74 49 6E 00 72 62 00 00 2E 2F 00 00 |ÂÂÂÂStartIn.rb.../..
2F 5F 64 73 74 77 6F 70 6C 75 67 2F 00 00 00 00 |ÂÂÂÂ/_dstwoplug/....
2F 69 73 6D 61 72 74 70 6C 75 67 2F 00 00 00 00 |ÂÂÂÂ/ismartplug/....
2F 6D 6F 6F 6E 73 68 6C 32 2F 65 78 74 6C 69 6E |ÂÂÂÂ/moonshl2/extlin
6B 2F 00 FFÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ |ÂÂÂÂk/.ÿ
Which now includes the "./"
 
avenir said:
twiztidsinz said:
No mention of a "/"
because "/" literal is already used in another .c

Ah, ok.



AlanJohn said:
Aww come on! You still didn't fix Myke Tysons punchout! I want to play it with an opponent instead of a pixelated mess!
QUOTE
The coming figures are:
mapper68.(This mapper can change nametables'mirror, really special, like mapper19)
(Give up, because of the low speed)bg per-scanline rendering..(Seems a 'soft-rendering'. Much like that, then a option will be added. Then the Punch-Out will be emued better).
Not sure if he gave up, or only gave up on the 'bg per-scanline' rendering, but he knows of the issue and seems to be working to fix it.
 
The graphic glitch in Punch Out goes away once you hit your opponent. Obviously not the ideal situation, but relatively good in comparison to how unplayably glitched the graphics used to be.
 
nl255 said:
huiminghao said:
avenir said:
I mean: my patch to use qsort() was wrong?
Maybe... Also libnds would not work fast as before, some things on dldi operations.

Sound is just fixed in r51...

Does 0.47b have the r51 sound fix in it?
No, but 0.47br51 does.
 
twiztidsinz said:
nl255 said:
huiminghao said:
avenir said:
I mean: my patch to use qsort() was wrong?
Maybe... Also libnds would not work fast as before, some things on dldi operations.

Sound is just fixed in r51...

Does 0.47b have the r51 sound fix in it?
No, but 0.47br51 does.

Where can I get that, or do I have to compile it myself?
 
nl255 said:
twiztidsinz said:
nl255 said:
huiminghao said:
avenir said:
I mean: my patch to use qsort() was wrong?
Maybe... Also libnds would not work fast as before, some things on dldi operations.

Sound is just fixed in r51...

Does 0.47b have the r51 sound fix in it?
No, but 0.47br51 does.

Where can I get that, or do I have to compile it myself?
Same place you can always get nesDS:
http://sourceforge.net/projects/nesds/files/
 

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