Awesome, was really hoping to see this. Everything SNES 16:9 mode is welcome, the games really deserve to have a wider view and it is awesome, that you already have the companion there. Will try it out in depth. Zoom in and out like Link's Awakening DX is also good for several devices and screen sizes...
@alexgg1014 I don't know what you call this but is there any way to stop the screen moving when going to the edge? I've highlighted the redundant areas in red
Awesome, was really hoping to see this. Everything SNES 16:9 mode is welcome, the games really deserve to have a wider view and it is awesome, that you already have the companion there. Will try it out in depth. Zoom in and out like Link's Awakening DX is also good for several devices and screen sizes...
That one's on me — the error message is useless. The tool isn't standalone: it needs the assets/ folder from the repository, where the language tables live. Copying just the .py can't work.
Grab Source code (zip) from the release page, unpack it, and run it from inside that folder:
python tools/make_language_pack.py "your-rom.sfc"
I've fixed it to say that instead of throwing a Python traceback — it'll be in the next build.
Real bug, thanks for finding it. The detection looked in msu/ while playback looked in the game's root folder, and the setting that connects them was never written into zelda3.ini — so there was no way to work it out.
Fixed in the next build. Meanwhile you can make it work by hand:
Put the pack in switch/Zelda3/msu/, named alttp_msu-1.pcm, alttp_msu-2.pcm, …
Add this under [Sound] in zelda3.ini:
MSUPath = msu/alttp_msu-
Turn on MSU1 MUSIC in SETTINGS → AUDIO
After the fix that's the default, so dropping the pack in msu/ will just work.
MSU audio works, thank you! It's way more epic, widescreen with an orchestral score. I can't wait for winter now, between this, Minish Cap & the dusk port I'll keep busy
MSU audio works, thank you! It's way more epic, widescreen with an orchestral score. I can't wait for winter now, between this, Minish Cap & the dusk port I'll keep busy
That one's on me — the error message is useless. The tool isn't standalone: it needs the assets/ folder from the repository, where the language tables live. Copying just the .py can't work.
Grab Source code (zip) from the release page, unpack it, and run it from inside that folder:
python tools/make_language_pack.py "your-rom.sfc"
I've fixed it to say that instead of throwing a Python traceback — it'll be in the next build.
Thank you @alexgg1014 ! This port is really great.
Not only does it remove the steps of extracting the assets file, but it also avoids editing the ini file by providing the settings in the GUI.
Best of all is the working save states (I couldn't get that working with the official Zelda3 build).
Question: is it also possible to activate and switch between shaders (and renderer) though the GUI ?
This of course when all the shader files are placed in the Zelda3 dir.
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
WiiCompiled is a new project that lets PC gamers play Mario Kart Wii natively on PC without emulation. Using static recompliation to convert the code into native PC...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
Thanks to the recent decomplication efforts; The Minish Cap 3DS brings the Game Boy Advance classic Zelda title to your 3DS.
The port takes full advantage of the 3DS...
After being announced last week, the first of two broadcasts is set to go live later today with a stark focus on The Legend of Zelda and its 40th anniversary...
In the wake of Sony's shift to a digital-only ecosystem within the next year, Xbox have today announced a surprising scheme. Aiming to offer physical buyers the same...
It is with a heavy heart that I announce the departure of our beloved Chary from the position of Chief Editor. Chary took over early 2021 and has done a wonderful job...
GBAtemp is and always has been an independent community. Since 2002 our staff have voluntarily kept the site running, added new forums, features, provided constant...
To celebrate its 25th anniversary, XBOX has launched pre-orders for the XBOX 25th Anniversary Collection. For the occasion, the trailer below was aired.
This...
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
After being announced last week, the first of two broadcasts is set to go live later today with a stark focus on The Legend of Zelda and its 40th anniversary...
It's been something of a quiet week in the gaming space, with the deluge of big hitters trying to find their place before GTA 6 launches really kicking off next week...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
In the wake of Sony's shift to a digital-only ecosystem within the next year, Xbox have today announced a surprising scheme. Aiming to offer physical buyers the same...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
It is with a heavy heart that I announce the departure of our beloved Chary from the position of Chief Editor. Chary took over early 2021 and has done a wonderful job...
The second of a two-part special, a more traditional Nintendo Direct is set to air today. Unlike the Zelda Direct the contents of this one is still relatively up in...
Announced a few days ago, Nintendo of America have today launched their Customer Appreciation Sale. Featuring 30% discounts across a wide range of popular first-party...
A few days ago Chary stepped down as Chief Editor after 5 wonderful years, and everyone guessed the seat wouldn't stay empty for very long. Back in 2021 I proudly...