The sound is better now though there is still some static on games like Kirby and (to a lesser extent) Hydlide especially at higher volume levels. It is possible that it was always there but not noticable until the volume increase though. No freezes for me on Super Mario Brothers 2 (US version, the one based on Doki Doki Panic) though.
Also, what does FollowMem in the .ini file do?
It does nothing actually, same to PALTIMING...
kineticUK said:
QUOTE(nl255 @ Apr 1 2011, 12:58 AM) The sound is better now though there is still some static on games like Kirby and (to a lesser extent) Hydlide especially at higher volume levels. It is possible that it was always there but not noticable until the volume increase though.
Is it possible that adding the same volume together is reducing the quality and causing a clipping distortion? Reading some posts before I was a little worried as I would rather have a clean sound than higher max volume. I don't know though if this is the case but if it needs to be louder we can amplify the signal externally rather than use more audio channels than the NES.
But otherwise I wanted to say wow these updates are amazing and thank you so much. This keeps getting better and better.
I look forward to the future versions and hope it stays alive.
Request for the future (much later obviously if in the future you get time... feel little rude asking as I appreciate what you have already done).. 2 player support via wireless (like snow bros arcade emulator/zxds?). NES on our DS thanks to you, this progam is so good already.