
Maybe... Also libnds would not work fast as before, some things on dldi operations.avenir said:I mean: my patch to use qsort() was wrong?

...If you are fine without some of the recent updates...there is always the mod version that I had some time back...it had multiple savestates...Dann Woolf said:Would it be possible to add multiple save state slots?

It's been there for a while now...TheDarkSeed said:I'd really like a(n auto booting) plugin for moonshell2.

I think it's a caching issue with your MicroSD.N.M. ZERO B.C. said:Strange I updated to version 0.47b but the icon and the game list still say It's version 0.47a. I overwrote the older NESDS.NDS maybe the text was not changed to 0.47b?

Which now includes the "./"Rayder said:Where does one put the .ini file? In the root? In the same folder as the nesDS file? What?
By default it reads from the Root, it will also check a few alternative locations:
/_dstwoplug/, /ismartplug/, /moonshl2/extlink/ in order til one is found.
Also, as a mostly unrelated observation I've made...The first path, to the root: "/", appears to be ignored but used by default. When you view the .NDS file in a hex editor, you'll see:Code:ÂÂÂÂif(findpath(5,(char*[]){"/","/_dstwoplug/","/ismartplug/","/moonshl2/extlink/",inibuf},"nesDS.ini")){Or in a more readable view:Code:53 74 61 72 74 49 6E 00 72 62 00 00 2F 5F 64 73 |ÂÂ StartIn.rb../_ds 74 77 6F 70 6C 75 67 2F 00 00 00 00 2F 69 73 6D |ÂÂ twoplug/..../ism 61 72 74 70 6C 75 67 2F 00 00 00 00 2F 6D 6F 6F |ÂÂ artplug/..../moo 6E 73 68 6C 32 2F 65 78 74 6C 69 6E 6B 2F 00 FF |ÂÂ nshl2/extlink/.ÿNo mention of a "/"Code:StartIn.rb.. /_dstwoplug/.... /ismartplug/.... /moonshl2/extlink/.ÿ
Alternatively, if you change the "/", to "./", (which should be the current path of the NDS file) and then build from source you'll see this:CODE53 74 61 72 74 49 6E 00 72 62 00 00 2E 2F 00 00 |ÂÂÂÂStartIn.rb.../..
2F 5F 64 73 74 77 6F 70 6C 75 67 2F 00 00 00 00 |ÂÂÂÂ/_dstwoplug/....
2F 69 73 6D 61 72 74 70 6C 75 67 2F 00 00 00 00 |ÂÂÂÂ/ismartplug/....
2F 6D 6F 6F 6E 73 68 6C 32 2F 65 78 74 6C 69 6E |ÂÂÂÂ/moonshl2/extlin
6B 2F 00 FFÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ |ÂÂÂÂk/.ÿ


Not sure if he gave up, or only gave up on the 'bg per-scanline' rendering, but he knows of the issue and seems to be working to fix it.avenir said:The coming figures are:twiztidsinz said:No mention of a "/"
because "/" literal is already used in another .c
Ah, ok.
QUOTEAlanJohn said:Aww come on! You still didn't fix Myke Tysons punchout! I want to play it with an opponent instead of a pixelated mess!
mapper68.(This mapper can change nametables'mirror, really special, like mapper19)
(Give up, because of the low speed)bg per-scanline rendering..(Seems a 'soft-rendering'. Much like that, then a option will be added. Then the Punch-Out will be emued better).
huiminghao said:Maybe... Also libnds would not work fast as before, some things on dldi operations.avenir said:I mean: my patch to use qsort() was wrong?
Sound is just fixed in r51...

No, but 0.47br51 does.nl255 said:huiminghao said:Maybe... Also libnds would not work fast as before, some things on dldi operations.avenir said:I mean: my patch to use qsort() was wrong?
Sound is just fixed in r51...
Does 0.47b have the r51 sound fix in it?
twiztidsinz said:No, but 0.47br51 does.nl255 said:huiminghao said:Maybe... Also libnds would not work fast as before, some things on dldi operations.avenir said:I mean: my patch to use qsort() was wrong?
Sound is just fixed in r51...
Does 0.47b have the r51 sound fix in it?

Same place you can always get nesDS:nl255 said:twiztidsinz said:No, but 0.47br51 does.nl255 said:huiminghao said:Maybe... Also libnds would not work fast as before, some things on dldi operations.avenir said:I mean: my patch to use qsort() was wrong?
Sound is just fixed in r51...
Does 0.47b have the r51 sound fix in it?
Where can I get that, or do I have to compile it myself?

Doesn't appear to be at the moment.nl255 said:Is there any way to disable the screen switching shortcuts (L+UP/L+DOWN) in the ini file?
