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The DPCM sound channel isn't supported right now, so the drum sounds don't play. The PocketNES emulator has DPCM support (I thought I should let you know, since nesDS is based off PocketNES).huiminghao said:Is there anything wrong with mario 3? It runs well on my iDS.
huiminghao said:Hi, I come here to tell you that some games are supported now...
'Flicker' fixed, much better now.
Punch-Out(mapper 9) works , no gfx mess.
Action 52(mapper228) and Cheetahmen II work well. Some games' CHR-ROM are larger than 256k, and that makes the orignal nesDS unable to emu them.
personuser, Do you know that there is a option of 'Sprite' under the 'Display' menubar? Maybe you can have try... I didnot find glitchy in 'akamajou dracula boku dracula-kun'
Armadillo(mapper 118) works better now, not perfect. You will not miss the BG any more.
Cheetahmen II(mapper228) works now.
Qix.. I dont understand this game, so I dont know what should I do...
After Burner(mapper68), Sorry that I forgot to fix it, next version I will.
Wizards and Warriors, I played it a little, found nothing wrong, so I did nothing to it...
Startropics, this game need a software render method with BG to get rid of the mess. nesDS didnot have this figure yet. I am now writing some codes to support it, but there is too much work, I need time..
light-gun... I also want it... no plan yet.
Is there anything wrong with mario 3? It runs well on my iDS.
argv.. I dont know how it works, can anybody give me an example(with source of course)? . I know that moonshell2 can return to the main menu of Flash-Card, but how?
It already does support turbo...xaeroak15 said:From 0.40, it can play KickMaster, well enough for me.
Now the rest hope is to support turbo key.
All of those were fixed in 0.40, since 0.40 is practically just the ORG version with the fixes from the EX version (and a few more fixes, but you get the point).Sora de Eclaune said:If any of this was fixed previously, I do not know as I have not read much of the past replies.
I am using nesDS EX, with the version being the 2nd version released that was not beta.
1) Battle Kid does not resize to the size of the DS screen unless I boot into ORG mode, making seeing both the ground and the inventory quite impossible.
2) Kid Dracula has annoying graphical errors in the HUD, Alucard flickers much, and it crashes nesDS EX each time I attempt to load unless I boot into ORG mode first. (I have looked for the options you speak of in Display, but no such 'sprite' options can be found.)
3) Joy Mech Fight does not display more than a black screen unless I boot into ORG mode first.
huiminghao said:A lot of suggestions.. Scared me...
Exectly, nesDS is not a homebrew project. This project is compiled by devkitARM, but no libnds, libfat is used, same to the other devkitpro libs. If I want to add the 'argv' figure, I have to re-write some files to support it.
About 'SRAM auto-save'. It does not mean that nesDS cannot save sram by itself, BUT it will take a long time to save the sram file... It is weird. Maybe I can add a timer...
The settings, I will write a config file to save it....
"can you put the dual-screen mode from 0.30b and make it optional? That would be great."
Sorry I cannot. 0.30b is an EX edition, its program is totally different from 0.4x, 0.31 and 0.2x. I made it just for testing...
Sir_Voe, It seems that 'Wizards and Warriors' would change the palette of BG when the scanline comes to the bottom(which is not supported by 0.3x, 0.4x. 0.2x supports that with software rendering..) Same problem with mapper246.. I have to write a patch for the mapper, especially for this game.
I will try to update the sound instead of mappers and gfx rendering... I have little time on work days, so it would cost me two or more weeks to fix it...
http://gbatemp.net/t278389-nesds-ex?view=f...t&p=3513611nl255 said:Could you add hotkeys for saving/loading savestates, saving the SRAM, and bringing up the rom menu? Something like Down+Start = save state, Up+Start = load state, Left+Start = save sram, Start+Select = load ROM menu. I know there is an unofficial version that can do that (except for the save SRAM hotkey) but it would be nice to have it built into the official release. Also, set the default scaling so everything fits completely onto the top screen if it isn't set that way already.
That's 0.40b. If you haven't noticed, there's a 0.41 now, and there's no mod like that for it yet.twiztidsinz said:http://gbatemp.net/t278389-nesds-ex?view=f...t&p=3513611nl255 said:Could you add hotkeys for saving/loading savestates, saving the SRAM, and bringing up the rom menu? Something like Down+Start = save state, Up+Start = load state, Left+Start = save sram, Start+Select = load ROM menu. I know there is an unofficial version that can do that (except for the save SRAM hotkey) but it would be nice to have it built into the official release. Also, set the default scaling so everything fits completely onto the top screen if it isn't set that way already.