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(i decided S,E DSi will keep its own thread being its my main project, also so the feedback would be separate from other projects.)
Download: Sandbox Engine DSi-Hybrid (Current Version: v1.0.4)T3GZdev - Official YouTube Page
(i decided S,E DSi will keep its own thread being its my main project, also so the feedback would be separate from other projects.)
i decided to start from scratch, using only devkitARM/libnds, spawning this newer version, Sandbox Engine DSi-Hybrid, the successor to SandboxEngine DS-Classic [formerly known as SandboxEngine DS-DSi].
Changelog/Screenshots/Videos: (updated: 7/17/17)
Changes Log:
v1.0.4
+bug fixes & code optimizations
+changed title menu bg(forgot to add to 1.0.3 changelog)
+fixed water glitches in map1, & map4
+fixed map5 terrain texture not loading properly.
+added scenery to map3
+changed some building/house textures
+minor changes to a few buildings & houses.
+map7 test loading texture by touching crate
+can now run by holding the L button.
+enhanced the collision code in map7
+bug fixes & optimizations to some map loading code.
+updated DS/DSimode detection code for update devkitARM r46 & libnds 1.6.0
+updated & added more house model assets.(will see more in next version)
+scrapped multiplayer & profiles option in menu for now
+enhancements to the camera, controls, & draw distance.
+updates to the collision code
v1.0.3
+FPS boost, fixed a blank bug (thanks Foxi4)
+rear plain is now as blue as the sky.
v1.0.2
+makefile update
+optimized some code & bug fixes
+optimized & changed a few more textures & models (rid of a few graphical glitches)
+bricks, tiles textures were just made from scratch.
+major changes to map1, map2,
+replaced a glitched model
+adjusted cameras
+added video config option & audio option (testing)
+added outlining option
+added motion blur option
+added show game specs option (fps counter)
+added skybowl & fps counter to tps camera
+added running to touch fps cam
+small changes to map 3
+may 4 may look familiar (for fans of ds-dsi)
+added some more scenery to map 1, 2, 4
+new some fixes & changes to map 6
v1.0.1
+bug fixes, cleaned/optimized some code,
+map1, was originally used for only testing models, but now it feels more mappy :3
+optimized a few textures & models
+wifi test freeze fixed
+tweaked some lighting
+changes to d-pad fps cam, improved draw distance, speeded things up
+slightly improved draw distance in touch fps
+improved draw distance touch tps & removed player model, for now...
v1.0.0 (release)
+completely re-envisioned code, from scratch
+optional camera controls 1st person, 3rd person, d-pad 1st person. (testing)
+re-envisioned Menus/GUI (testing)
+improved graphics, lighting, more efficient textures
+custom collision system (WIP)
+Audio (WIP)
v1.0.4
+bug fixes & code optimizations
+changed title menu bg(forgot to add to 1.0.3 changelog)
+fixed water glitches in map1, & map4
+fixed map5 terrain texture not loading properly.
+added scenery to map3
+changed some building/house textures
+minor changes to a few buildings & houses.
+map7 test loading texture by touching crate
+can now run by holding the L button.
+enhanced the collision code in map7
+bug fixes & optimizations to some map loading code.
+updated DS/DSimode detection code for update devkitARM r46 & libnds 1.6.0
+updated & added more house model assets.(will see more in next version)
+scrapped multiplayer & profiles option in menu for now
+enhancements to the camera, controls, & draw distance.
+updates to the collision code
v1.0.3
+FPS boost, fixed a blank bug (thanks Foxi4)
+rear plain is now as blue as the sky.
v1.0.2
+makefile update
+optimized some code & bug fixes
+optimized & changed a few more textures & models (rid of a few graphical glitches)
+bricks, tiles textures were just made from scratch.
+major changes to map1, map2,
+replaced a glitched model
+adjusted cameras
+added video config option & audio option (testing)
+added outlining option
+added motion blur option
+added show game specs option (fps counter)
+added skybowl & fps counter to tps camera
+added running to touch fps cam
+small changes to map 3
+may 4 may look familiar (for fans of ds-dsi)
+added some more scenery to map 1, 2, 4
+new some fixes & changes to map 6
v1.0.1
+bug fixes, cleaned/optimized some code,
+map1, was originally used for only testing models, but now it feels more mappy :3
+optimized a few textures & models
+wifi test freeze fixed
+tweaked some lighting
+changes to d-pad fps cam, improved draw distance, speeded things up
+slightly improved draw distance in touch fps
+improved draw distance touch tps & removed player model, for now...
v1.0.0 (release)
+completely re-envisioned code, from scratch
+optional camera controls 1st person, 3rd person, d-pad 1st person. (testing)
+re-envisioned Menus/GUI (testing)
+improved graphics, lighting, more efficient textures
+custom collision system (WIP)
+Audio (WIP)
tested on DSi Sudokuhax v1.1
no$GBA & DesmuMe emu's
Last edited by T3GZdev,