@AkiraKurusu
My whole point about the Maker games is about how Nintendo crushed themselves with the idea. It is the logical successor to the "New" franchise that began on DS. Mario platforming is stuck on standard level that won't evolve or bring anything new on the table since New Super Mario Bros Wii U (if not Wii).
And, as much as I understand that a percentage of the levels on Maker doesn't suits you, from there you only have two choices:
a) Let the fans do the work for you.
b) Release sequels from successful games like 3D Land or NSMB2 (but it won't last on the long term).
You can't deny that Maker still has a better value than any Mario 2D released in the past few years (especially the last two ones) and even if we didn't scratched the surface on all the levels that we can create, the possibilities were calculated and it is approximatively close to 1.8×1012,431 of possible levels in the aforementioned game that are both fun and completable. (This number is also called the "Mario Plex").
If this game wasn't closed on a Nintendo environement, it would have an expansion that would be interesting to follow (without counting mods, hacks, updates etc..) - By knowing all of this, it is difficult to not consider Mario Maker as one of the final step in Mario 2D history but also how Nintendo will have a lot of troubles to continue this genre after this one (and not just releasing a NSMB3).
About Odyssey, this is only about taste. Personally, I found this one much more tedious and boring in it's structure. It's funny because you don't like the high numbers of levels in Maker saying that most of them are not fun but how many moons between the 836 moons were actually clever and enjoyable to collect ? I'm pretty sure we could reduce them to 250 moons or less. Mario Galaxy was maybe much more straight forward as it's original pattern seems to be Mario 64. In result, you get freedom spare in small areas and selection of missions before entering a world for example.. But this structure drive you in small sections that benefits your session of game rather than losting you in world too big for your enjoyement.
Mario Odyssey is simply another take because it gives you an open world but this can be as enjoyable in the first few hours as boring when you have to collect the nx amount of moons in a too big area. I would rather prefer Crash Bandicoot "corridor" type of adventure than a Ghost Recon Breakpoint "open-world" that would lose it's charm after a few rounds.
Also "no forced motion-control segments", lol. You lose movement control over Cappy if you play with a controller as many of his skills is based on motion direction with the joycons. I redirect you to
this article from medium or
the one from Kotaku for playing in Handled mode.