Every time that happened to me, I would erase the configuration files and re-do them again, 90% of the times fixes some crashes.
Anytime I disable the Threaded Rendering it stops crashing. I have tested it at least 10 times, the setting involved in the error does not make any doubt. I would be more than happy if someone else wanted to try enabling the setting though!
So, to sum things up, FF9 on O3DS runs at 22fps with those settings? with sound? how's the overall experience, playable? graphical glitches?
Not playable. 20 FPS is not enough to have a pleasant gaming experience on FFIX and the sound is working but laggy because of the low FPS. I saved the game after the first Moogle is available so I did not do any extensive stability test. So far it ran the cinematics and everything worked well, except for the low framerate.
It is possible that the bug of Threaded Rendering is only software specific and could be fixed. Then, maybe, the old 3DS would be able to perform better.
I opened a ticket on the github of libretro/pcsx_rearmed.
Don't get your hopes up, it's unlikely the old 3DS will ever be a good candidate for PSX emulation. Anyway if some people want to give it a try and investigate those bugs I would be happy to help.
Last edited by JohnGood,