ROM Hack Unity 3DS games won't launch

83TropicStorm

Active Member
OP
Newcomer
Joined
Aug 30, 2019
Messages
30
Trophies
0
Age
22
XP
334
Country
United States
Hello! I am having a slight issue. I am using Unity for 3DS and I am trying to launch the project on my 3DS (as one does). This is with a blank project as well.

Here's the issue:
I'm building a *.cci and *.cia file. I install the *.cia file with set developer UNITINFO enabled on Luma3DS and it installs however when I go to launch it, I just get a black screen after the 3DS splash. It does the same thing if I covert the *.cci file using Godmode9.

I've tried playing with various settings but I can't seem to get it to work.

Any help would be greatly appreciated!

I am using a New Nintendo 3DS if that's useful.

Edit: I have done some playing around and everything seems to be working... except for rendering. Audio playback works fine. I'm gonna play around with it some more and see if I can figure out how to get things to actually render.

Edit: I was able to get something to render but for some reason materials aren't rendering, they just appear as black souless voids.
 
Last edited by 83TropicStorm,

MG4M3R

Well-Known Member
Member
Joined
Mar 27, 2007
Messages
351
Trophies
1
XP
532
Country
Brazil
You are probably using a shader not supported by 3DS on one or more of your materials.

The supported default unity shaders are:

-LegacyDiffuse
-LegacyLightmappedVertexLit
-LegacyTransparentCutoutVertexLit
-LegacyTransparentVertexLit
-LegacyVertexLit
-MobileParticlesAdditive
-MobileParticlesAlphaBlended
-MobileParticlesMultiply
-MobileParticlesVertexLitBlended
-MobileUnlit
-MobileVertexLit
 

unoctium1

New Member
Newbie
Joined
Feb 23, 2019
Messages
2
Trophies
0
Age
26
XP
74
Country
United States
I'd also double check any textures used. I've found that using too large textures often results in things not rendering in builds. You should be using 128x128 px textures when possible
 

MG4M3R

Well-Known Member
Member
Joined
Mar 27, 2007
Messages
351
Trophies
1
XP
532
Country
Brazil
I'd also double check any textures used. I've found that using too large textures often results in things not rendering in builds. You should be using 128x128 px textures when possible

If I'm not mistaken, the resolution of the textures also needs to be a multiple of 8.
So the smallest texture possible needs to be 8x8.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    I kept thinking jaws was gonna come up and attack
  • K3Nv2 @ K3Nv2:
    Jaws is on a diet
  • K3Nv2 @ K3Nv2:
    Damn power went out
  • BigOnYa @ BigOnYa:
    Ok xdqwerty, your little bro prob tripped On the cord and unplugged you
  • K3Nv2 @ K3Nv2:
    Ya I'm afraid of the dark hug me
  • BigOnYa @ BigOnYa:
    Grab and hold close your AncientBoi doll.
  • K3Nv2 @ K3Nv2:
    Damn didn't charge my external battery either
  • BigOnYa @ BigOnYa:
    Take the batteries out of your SuperStabber3000... Or is it gas powered?
  • K3Nv2 @ K3Nv2:
    I stole batteries from your black mamba
    +1
  • K3Nv2 @ K3Nv2:
    My frozen food better hold up for an hour I know that
  • BigOnYa @ BigOnYa:
    Or else gonna be a big lunch and dinner tomorrow.
  • BigOnYa @ BigOnYa:
    Did you pay your power bill? Or give all yo money to my wife, again.
  • K3Nv2 @ K3Nv2:
    Oh good the estimated time is the same exact time they just said
    +1
  • BigOnYa @ BigOnYa:
    Load up your pc and monitor, and head to a McDonalds dining room, they have free WiFi
  • K3Nv2 @ K3Nv2:
    Sir please watch your porn in the bathroom
    +2
  • BigOnYa @ BigOnYa:
    No sir we can not sell you anymore apple pies, after what you did with the last one.
  • K3Nv2 @ K3Nv2:
    We ran out
  • HiradeGirl @ HiradeGirl:
    for your life
    +1
  • K3Nv2 @ K3Nv2:
    My life has no value my fat ass is staying right here
  • K3Nv2 @ K3Nv2:
    Nearly 4 hours without power :(
  • Veho @ Veho:
    SO POWERLESS
  • K3Nv2 @ K3Nv2:
    Tell Kanye I need power
    K3Nv2 @ K3Nv2: Tell Kanye I need power