TX Announces SX OS v2.2 BETA with Docked USB Drive Support

It's only been a week since Team-Xecuter made the big announcement of SX OS v2.1 with their 'cheat engine'

SXOS22.jpg

And now they are back and on a roll with them adding 'Docked USB Drive Support' and many other nice improvements to their 'cheat engine' and a few bug fixes! :)
How do you do, dear SX OS users?

Today we are back once again with a much anticipated new feature as well as various improvements to existing functionality for SX OS. While this is still labelled as BETA we've had some good success with it internally, we're looking forward to your feedback.

Lets jump into the list of changes!
  • Docked USB drive support!
Yes. You read it right. You can now plug a USB mass storage device into your switch' dock and load XCI or install NSP content from there directly. No longer are you limited by the size of your microSD card when playing the switch from the comfort of your couch, but you can now enjoy TERABYTES of content by using external harddisks and such! The filesystem on the drive needs to be either FAT32 or exFAT, and the directories that are being scanned for content are equal to the ones you'd use on the microSD card.
  • Updates to the cheat system
    • More accurate progress indication during cheat search
      People were reporting "freezes" during cheat searches, often times these were just due to impatience and a suboptimal UI from our end. The progress bars are more honest and update more frequently now!
    • Cheat search for exact value requires no initial dump anymore
      For 'exact value' searches a big initial dump file on your microSD is not needed, and since this is often the way people start a cheat search we decided to streamline the cheat finder process a bit. You are now prompted with a question whether you want to start an exact value search or arbitrary value search, in case of the former the process will be much faster.
    • Automatically apply/disable cheats upon toggle
      The interface for "applying" the cheats was a bit counterintuitive, you now no longer have to press the plus (+) button in order to apply cheats. They are automatically applied/disabled once you toggle them. Disabling cheats now properly works as well, so there's no need for having a dummy cheat any more to work around that limitation.
    • Ability to add cheats using the UI
      Identifying memory locations for cheats using just the console is nice, but previously there was no way of adding an actual cheat-code for a location you found to the cheat code library. This has been addressed, and there is now an interface for doing this directly from our menu.
  • Show homebrew NSP icons in TX menu
    Some homebrew NSP titles were not displaying their icons properly. This has been investigated and fixed.
  • Fix error 2345-0021 when in docked mode opening TX menu
    People who play/cheat in docked mode will like this fix. The frequent crashes that happened when opening the TX menu in docked mode are now a thing of the past!
That's it folks. Enjoy this BETA and let us know what you think. We have more tricks up our sleeves, more rabbits in our tophats. And we only have one gear: FORWARD.

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--
Enjoy! :)

:arrow: Source: MaxConsole
 
Last edited by garyopa, , Reason: typos

geodeath

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Nah you're wrong. The transfer speeds over ethernet is 33-40MBps

That's more than enough to load games properly

--------------------- MERGED ---------------------------


It should be fine. Ethernet transfer speeds are fast enough.

Depends on the protocol. If it is a proper Gigabit connection, you can go up to 128MB/s which is way more than you actually ever get even from an expensive SD card. :)
 

fringle

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I just ran into this so it may help others that are using external drives larger than 2tb. Make sure your drive has an MBR partition type and not GPT. You will need to use a 3rd party partition tool to format the entire drive as 4tb as windows only allows 2tb MBR partitions.

EDIT:
Well doesn't look like it's a windows limitation but rather a file system limitation. So for me 4tb formatted drive as GPT will not work unless converted to MBR and partitioned as 2 separate partitions. Very odd.
 
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jakkal

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Depends on the protocol. If it is a proper Gigabit connection, you can go up to 128MB/s which is way more than you actually ever get even from an expensive SD card. :)
the switch has limitation of the USB port. I have Gigabit in my house and I get 36Megabytes per second when installing games
The switch will never get true gigabit speeds due to the USB limitations
 

geodeath

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the switch has limitation of the USB port. I have Gigabit in my house and I get 36Megabytes per second when installing games
The switch will never get true gigabit speeds due to the USB limitations

Oh crap, sorry, was only referring to the network speed really!
 

Brawl345

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News from Hexkyz:
"The HDD loading code seems entirely custom. It works by wrapping around the "usb:hs" service, creating and exposing a new "usbfs" service and creating a new mount point "usbhdd:/". After a custom cheat engine (based on Gateshark) this adds further to a nice surprise!"
So nothing "stolen".
 

Kioku

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News from Hexkyz: https://twitter.com/hexkyz/status/1052201294448873473
"The HDD loading code seems entirely custom. It works by wrapping around the "usb:hs" service, creating and exposing a new "usbfs" service and creating a new mount point "usbhdd:/". After a custom cheat engine (based on Gateshark) this adds further to a nice surprise!"
So nothing "stolen".
So, they've taken the idea and ran with it and provided their own code this time? I'm shocked..
 
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thorasgar

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Depends also on the USB (female) connector. USB 2.0 can only deliver 500ma while 3.0 can do 900ma. So for WII U, I need 2 USBs for 1 2.5' HDD.
Just realized that all Switch USBs are 3.0, so you probably don't need the second USB.
I am no USB expert but know enough to be dangerous. The original USB 2.0 spec was for .5A which the Wii U was limited to but revisions to the spec allowed up to 1.5A which is why those portable HDDs would work fine on most PC/laptop USB 2.0 ports but not on the Wii U without the splitter.

Regarding the Switch ports, I just plugged in my iPad 2 Air and USB meter into the dock and it would only pull .96A. (Was 80% charged so was only pulling 1.6A from a 2.4A wall wart port) My assumption that is the max for those ports, but that alone doesn’t tell us if they are true USB 3.0 ports or 2.0 as some claim.
 

peteruk

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News from Hexkyz: https://twitter.com/hexkyz/status/1052201294448873473
"The HDD loading code seems entirely custom. It works by wrapping around the "usb:hs" service, creating and exposing a new "usbfs" service and creating a new mount point "usbhdd:/". After a custom cheat engine (based on Gateshark) this adds further to a nice surprise!"
So nothing "stolen".

the haters are awfully quiet after that news

best release from TX yet
 

Kubas_inko

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I am no USB expert but know enough to be dangerous. The original USB 2.0 spec was for .5A which the Wii U was limited to but revisions to the spec allowed up to 1.5A which is why those portable HDDs would work fine on most PC/laptop USB 2.0 ports but not on the Wii U without the splitter.

Regarding the Switch ports, I just plugged in my iPad 2 Air and USB meter into the dock and it would only pull .96A. (Was 80% charged so was only pulling 1.6A from a 2.4A wall wart port) My assumption that is the max for those ports, but that alone doesn’t tell us if they are true USB 3.0 ports or 2.0 as some claim.
"Dedicated charging ports" do 1.5A. Any other USB 2.0 port has to do only 0.5A and 3.0 only 0.96A (if I understand it correctly). So if you got charging port on your PC, you can get 1.5A from there, otherwise only 0.5/0.96A
 

AndyPanerai

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And with your fully loaded 2TB+ HDD with xci games we need a proper Library Manager with some kind of search function.
Otherwise you are scrolling and scrolling in the SX menu :D
 
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