[Tutorial] Use Sm4sh mods alongside TS4M's Modpack

Discussion in 'Wii U - Hacking & Backup Loaders' started by EstPC13, May 15, 2016.

  1. EstPC13
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    EstPC13 GBAtemp Fan

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    THERE'S A NEW BETTER THREAD FOR THIS NOW STOP WATCHING THIS ONE OR YOUR EYES MAY MELT: https://gbatemp.net/threads/tutorial-using-many-kinds-of-different-mod-packs-in-sm4sh.431047/

    Decided to make this since a saw it on a thread and I have the solution, and I am a merciful god.
    Stay with me in this...
    (CLARIFICATION: YOU NEED TO MERGE YOUR GAME FILES SINCE THE RESOURCE FILESAND THE PATCHLIST CHANGE EVERYTIME YOU BUILD A MOD, IF THE GAME DOESN'T FIND A CERTAIN FILE AT BOOT IT WILL CRASH)
    1. You should dump your game (or download it as the filthy pirate you are:rofl:)
    2.Secondly, copy dt00, dt01, Is, the meta folder, and the code folder to TS4M's Modpack, sm4sh explorer should boot.
    2A.Alternatively, you could do the opposite but there are two important downsides:
    -You won't have your vanilla game.
    -And some mods will not work
    3.Replace all the files you need.
    4.IMPORTANT:If you get "object not set to an instance of an object", you'll need to copy the file you're trying to replace to the Modpack folder (you want to replace bridge of Eldin, copy the XOldin folder from YOUR original dump, not the Hack you downloaded, to the Modpack folder, and replicate the folder structure in the Modpack), since you only copied the necessary files for it to boot. You could copy the whole game to TS4M's Modpack, but DO NOT REPLACE ANY FILES.
    5. Build your hack with sm4sh explorer with the path being the one in the Modpack.

    Tips:
    -When Sm4sh Explorer tell you to choose the folder with your game files, choose the Modpack folder, not the original folder.
    -Ask if something doesn't work and please..... READ IT THROUGH
    -If this is too much work, you could always delete the Modpack and use your own game, but that defeats the point of the thread AND YOU ARE NOT A QUITTER, JUST DO IIIT.
    -When putting the mod in the SD Card, there must not be a patch folder inside the folder with a lot of numbers.
    -If anything is not clear, I've answered some questions in this thread: https://gbatemp.net/threads/ssbwii-u-stuck-on-logo-after-modding.426718/#post-6351637

    Thanks for watching, hope it helps
     
    Last edited by EstPC13, Jun 15, 2016
    FlippityFlip and Deck of Noobs like this.
  2. GOT4N

    GOT4N GBAtemp Regular

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    I did it for custom skins, it's pretty nice. In my opinion, musics are much more easy to mod with SDCafiine than the rest
     
  3. EstPC13
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    EstPC13 GBAtemp Fan

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    Definitely, because they don't need to change the resource files
     
  4. Deck of Noobs

    Deck of Noobs Politically Incorrect

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    I know it's late for me to say this, but it's cool that you're sharing the tutorial you gave me to other people.
     
  5. Deeeeeric

    Deeeeeric Newbie

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    Silly question but when you say TS4M Modpack/Modpack, do you mean the 'patch' folder? And original folder meaning the dump of the game's folder?
     
  6. EstPC13
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    EstPC13 GBAtemp Fan

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    Yes, but I will make a new thread since I've discovered a new, easier method
     
  7. EstPC13
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    EstPC13 GBAtemp Fan

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  8. Deeeeeric

    Deeeeeric Newbie

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  9. Deeeeeric

    Deeeeeric Newbie

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    Sorry to bother again but i'm using the EU version so do i extract all 8 folders? Also, how do I extract them? the data,dataeu_en etc folders are not zipped/rar.
     
  10. EstPC13
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    EstPC13 GBAtemp Fan

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    You just have to open your dump in Sm4shExplorer and right-click Extract just like all of the other folders. Sometimes Sm4shExplorer may not let you do that, if that's the case, you'll have to extract the subfolders manually (dataeu_en/param and so on)