Hacking [Tutorial] How to decompress and repack RPX/RPL files

asper

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File is there, look at ※.exe files.

Green hill compiler is not present in sdk 2.x you can find "in the pastebin", but you can find it in sdk 1.7 (folder \env) and it works correctly also with 2.x.

Do not use spaces in sdk folders path, copy it in root to avoid problems.
 
Last edited by asper,

Reecey

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I was literally just doing the same thing, downloaded the SDK, no files in it, installed the compiler tools, still no joy. I'm thinking I don't have the correct download or something? Let us know if you find an answer for it! Thanks!
No it was not in mine either but a higher power came forward and helped without my knowledge! thank god for those higher powered!
 

Shuny

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I found the makerpl but I don't have half of the switches posted in the first page (-z9 is not available for example) and I get this error:

**Error: Relocation in sec 7, entry 227907 uses non-present symbol!
 

Skater4599

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No it was not in mine either but a higher power came forward and helped without my knowledge! thank god for those higher powered!

I have gotten the makerpl64 now also, I did not have to install the Compiler/Green Hills Software. I did however have to use the "SET CAFE_ROOT=path to cafe sdk folder" then it worked.

I tested on donkey kong tropical freeze rpx just for testing.

Original size: 10,615,336
Extracted elf: 34,304,967
Compressed rpx: 8,814,208
 

pedro702

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I cant seem to get snes working anyone here if you can please tell me what switches are needed since snes Vc titles dont seem to work with default switches.
 

gamesquest1

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I cant seem to get snes working anyone here if you can please tell me what switches are needed since snes Vc titles dont seem to work with default switches.
fun fact for snes VC games (and probably NES too) if you edit the WUP-XXXX part before the rom you can share one common "SNES" folder across all snes VC games/injects and saves will be separated as they save as the WUP-XXXX just make all the PRX's called SNES.prx...PS this probably only applies to old loadiine file name setups though as the new format doesnt use the prx name to manage save/fs locations
 
Last edited by gamesquest1,

elmis003

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can somebody help me I got Cygwin install and ghs when I type the command makerpl64 -f -z9 -s xxxx.elf I get a error option -z does not take an argument return-1
 

gamesquest1

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can somebody help me I got Cygwin install and ghs when I type the command makerpl64 -f -z9 -s xxxx.elf I get a error option -z does not take an argument return-1
maybe your using a older version or something, but -z9 is non essential it just improves compression slightly
 

Pounou

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Anyone can try this with mario maker or splatoon maybe it works whit this

I will try tomorrow but i dont think it will work. The probleme is not the size of rpx/rpl. I think dimok will save us. His latest version of loadiine fix need for speed. I think he will fix other game by continuing to improve loadiine
 
Last edited by Pounou,

H2fans

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how to get a Nintendo license of ghs multi?
thx

Had got it by E-mail :P
But when i try to use makrpl64, i got a -1 error and a .a file which is ony 61kb :x
1445144207950.jpg


anyone can help me?
 
Last edited by H2fans,

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