--- Controls --- [ctrl1]
- Exploration -
Movement - To move Neku, use the d-pad or the latter buttons. You may also use
the stylus. Touch a spot to have Neku move there or drag the stylus to have
Neku follow it.
Menu - Touch the cellphone icon in the top right corner with the stylus or
press start to open the menu.
Scan - Touch the pin icon in the bottom right corner with the stylus to scan
your surroundings.
Talk/Listen - When a speech bubble pops up near a characters head, touch it
with the stylus in order to talk to them or listen in on their conversations.
Advance Text - Use the d-pad, letter buttons, or the stylus to advance text
during conversations.
Fast Forward - Press L or R to fast forward through text in conversations. This
is only available after completing the game once.
Shop - To enter a shop, simply move Neku toward it.
Purchase - If the requirements to purchase an item are met, use the stylus to
drag is to the box labelled 'buy'.
Identify Ability - If an item is identified by the shopkeeper who sells it,
select it in the store when you're a good enough friend with the owner. If not,
the item will automatically be identifed when you enter the correct shopkeeper
at a high enough store level.
- Combat -
Top Screen Attack - To attack with the top screen character, use the d-pad or
the letter buttons.
Bottom Screen Attack - To attack with Neku, input the stylus commands as
specified in the pin's description.
Toggle Pins - To allow the game to tell between two attacks with the same input
command, press L or R to activate pins you have assigned to them.
Fusion - To use a fusion attack, touch the fusion icon with the stylus when it
appears on the bottom screen.
Pause/Flee - To pause, press start. When paused, you have the option of fleeing
from most battles by touching the flee option with the stylus.
--- Concepts --- [cncpt1]
Noise - Noise are the enemies in The World Ends With You. There are some
enemies whol are not actually noise, but they are called such for the sake of
simplicity. There are many types of noise.
Red Noise - These are generic noise, and if you touch them when scanning, an
encounter will begin.
Black(Taboo) Noise - These are similar to the red noise, but they will attack
you on their own during a scan. They also do not take much damage unless the
attacker has the light puck.
Blue(Boss) Noise - These are similar to red noise, but they are in fixed
locations and will always have the same boss appear in each location.
Orange Noise - These are noise who have been attracted by a person's
negativity, and makes them even more negative. In terms of battle they are no
different from red noise. Defeating them typically clears up the person's
negativity and breaks the feedback loop.
Green(Pig) Noise - If a green noise is in any area, their symbol will appear in
the top right. Also, you will hear an "oink" when you scan. They run from
battles quickly, but they give good rewards if you manage to defeat them before
they do. They are in fixed locations, and once they have been defeated, they
are permanently gone.
Light Puck - The green orb that floats around the playable characters is called
the light puck. The character with the light puck does more damage than usual.
The light puck switches between characters after the character with it finishes
a combo.
Scanning - Scanning allows you to see noise, as well as the thoughts of
non-players/reapers.
Store Levels - Buying things from a store increases your friendliness with the
shopkeeper. As the friendliness goes up, they will sell more things and
identify more items.
Ability Identifcation - All equippable items have special abilities that must
be unlocked before they apply in battle. This is done by befriending
shopkeepers and having them identify the abilities for you.
Quest Items - Some items cannot be bought with yen. For these, you will need to
trade in items to obtain them. Red quest items can only be obtained once, while
blue ones can be repeatedly obtained.
Bravery - Bravery is your capacity to wear equipment. Each equip has a bravery
value that must be met. The maximum bravery is 999.
Level Adjusting - In the menu, you have the option to change your level to
anything equal to or below the maximum level you have earned. Lowering your
level will make fights more difficult, but drop rates increase as a result.
Difficulty Modes - The game has multiple difficulty modes that you can unlock
as you progress through it. Defeating enemies on different difficulty modes
yields different pin drops.
Brands - Each pin and piece of equipment has a brand. These brands determine
the bonuses you receive in battle, and each brand has a pin that increases the
attack of other pins of the same brand.
Trends - Each area has its own take on which brands are trendy and which are
not. These brands receive bonuses in combat according to where they lie in the
trends.
Trend changing - By using pins/equipment of a certain brand in combat, that
brand becomes more trendy in the area you're fihgting in, and more effective as
a result.
Memes - Memes are words you'll hear throughout the game that are used for
imprinting.
Imprinting - Imprinting is when you place a word in a person's mind, changing
their actions asaÂÂresult. It is used to progress through certain story events.
Psyches - Psyches are the classes of the various pins. There are limits on how
many pins of a certain psyche you may use at once.
Pins - Pins are a type of equipment only Neku can wear, and they determine the
attacks/spells/abilities he uses in battle.
Pin levels - Equipped pins will gain PP when you do various things, and when
they get enough, they will level, increasing their effectiveness.
Pin evolution - Some pins, when they get enough PP of a certain type, will
evolve into stronger pins.
Battle PP - PP gained by wearing a pin in battle. The main type of PP.
Shutdown PP - PP gained by equipped pins after having the game shut down for a
period of time.
Mingle PP - Mingle PP is gained by playing Tin Pin Slammer with other people
who own The World Ends With You, or by having the game in Mingle mode.