It's when the game itself pretends it's better than others. Examples...What the hell even is a pretentious game anyways? One thats good?
- Direct references to mechanics of other games and mentioning that this game is better.
- "Press X to continue. Now we'll learn about leveling up. Some other games think you're stupid and give you points automatically, but in the world of (X) you can distribute them yourselves to suit your own tastes."
- Telling you that you need to play it a certain way to "appreciate it".
- "Confirm name? Before the game begins, be sure to play in a dark room with headphones, or you might not get the mind-blowing experience."
- Assuming that something blows your mind.
- This is often done not in direct words (HAY PLAYER DID WE BLOW YOUR MIND?), but in focusing on certain events, such as making one character's speech really slow or linger on-screen for an unreasonable amount of time, sort of like how when an important character dies in a movie things tend to get all slow-mo. Sometimes an effect like this is required to make the player pay attention to a seemingly-unimportant detail (that the characters are unaware of at the time), but if a game does it over and over to specifically highlight "deep" moments, it falls into this.
- Treating you like you don't understand the concepts it's handing out.
- "Well (YOURNAME), I know I just said a lot of confusing stuff, would you like another NPC to hop in and explain in more detail to make sure you get it?"
- "This next conversation is going to be deep and probably boring to the uneducated. Press X to skip it and then we'll just highlight which character you need to kill to continue."
- "Well (YOURNAME), I know I just said a lot of confusing stuff, would you like another NPC to hop in and explain in more detail to make sure you get it?"