The Meme Box

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Last edited by Stan4d,
DLCs : kill the other 5 gods
Final DLC : kill the 7th god, also known as the god of the gods
The definitive edition special added final boss. The surprise twist boss battle you have killed all other gods and have become god and now you kill the next set of humans following your footsteps.
 
They could've solved the whole issue by removing stamina as a mechanic entirely, allowing players to just explore the world with the only limitations being temperature and personal curiosity/desire.

It becomes a non issue after a little bit of game time.
 
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It becomes a non issue after a little bit of game time.
If it, as you say, "becomes a non-issue after a little bit of game time", then why not make a non-issue altogether by scrapping the mechanic entirely? Don't slow the player down by forcing them to wait for an arbitrary gauge to refill? Don't require them to cook stamina-increasing foods if they want temporary relief from it? Don't waste shrine orbs on increasing an arbitrary gauge, when they'd be much better used increasing Hearts (and, in turn, the stupid meaningless orbs turned into Heart Pieces, like what used to be a standard before this dismal reformulation)?

Your point only helps my argument, so I sincerely thank you for that.
 
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Last edited by Stan4d,

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