Er, Gerudo Village has always had a no-man rule. Was it "blatant misandry" in Ocarina of Time? If not, why is it now? Also, not sure why Zelda not wearing a dress all the time would bother you.
The Master Sword Trials was definitely the best part of the game for me. I never really minded the weapon durability or lack thereof, and the shrines were only repetitive in visual style (and the combat shrines, but I liked those). I also like the art style and am a bit baffled at how you find it incredibly ugly, but it's subjective.
Some criticisms I would level at the game...
- No green traditional outfit until you've found all 120 shrines, and thus pretty much done everything there is to do in the game.
- General lack of memorable music, though I understand it's tough to balance this properly in an open world.
- Often unenthralling combat due to enemy stun-locking. Walk up to an enemy, then hit it. Again and again and again.
- Health regeneration in Master Mode makes the combat even worse.
- Inability to buy as many arrows as I want.
- Repetitive enemy types.
- Quality of life issues (menu navigation is slow, when you open a chest and your inventory is full, it doesn't just give you the option to drop a weapon immediately).
- The glider removes a lot of the challenge of navigating the environment.
- You can't pet the dogs.
- Why is there voice acting?
- Rain making climbing impossible is awful. They should have made an outfit that would make it possible to climb uninhibited in rain.
- Too much vendor trash, I guess.